Sony PS5 buyers and owners

Jeff Cooper

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Lame. Honestly, the only title I'm really pumped for at launch is Gran Turismo so it's not a huge deal for me. But, I think it may be the fact that I can't get one that is making me want one more lol.
Is GT7 even going to be a launch title? I haven't seen any information on a release date for it. I'm interested in it too. I'm even more interested in what the hell is going on with the Thrusmaster T-GT wheel. They made that one specifically for GT Sport on the PS4 with feedback technology that only works with that one game. It's been unavailable/out of stock everywhere for ages now, so I'm wondering if they're working on an updated version or something that works with PS5 and GT7. Seems very odd to make something for a wheel that only works with one game and not have it be compatible with future GT games.
 

John_Bilbrey

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That does seem to be the case from what I'm seeing...not sure where I got the idea it was going to be a launch title.
 

Steve Y

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May 1, 2000
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Some useful information was published by Sony today:
Although we all knew PS4 backward compatibility and game upgrades were a thing, these articles fill in some of the details of how they'll work. The list of unsupported PS4 games, while containing two I like (Hitman GO and Shadow Complex), is much smaller than I expected - only 10 PS4 games won't be supported at all.
 

Russell G

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Some useful information was published by Sony today:
Although we all knew PS4 backward compatibility and game upgrades were a thing, these articles fill in some of the details of how they'll work. The list of unsupported PS4 games, while containing two I like (Hitman GO and Shadow Complex), is much smaller than I expected - only 10 PS4 games won't be supported at all.
I was surprised that Rock Band 4 wasn't on the list of those that wouldn't work. Shame there's no PSN emulation or compatibility for PS3 games. Beatles Rock Band shall forever be in limbo once the PS3's crap out.
 

Steve Y

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I was surprised that Rock Band 4 wasn't on the list of those that wouldn't work. Shame there's no PSN emulation or compatibility for PS3 games. Beatles Rock Band shall forever be in limbo once the PS3's crap out.
Not purchasing a new copy of Beatles Rock Band when I had the chance is one of my gaming regrets. You can still buy games and instruments used, but the quality is deteriorating and the prices aren't necessary bargain basement like they used to be.

Related to the articles above: Some people are making the assumption that the PS5 "boost mode" will only be relevant to games that receive specific PS5 updates, but I don't think that's the case. PS4 Pro boost mode didn't require any specific patches to work, although the differences were sometimes subtle.
 

LeoA

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I've glad everything I care about is backwards compatible. I do want to play TT Isle of Man - Ride on the Edge 2 just to check out that amazing circuit on public streets and roads that hosts the Ise of Man race each year, but was going to buy the XB1 version anyways.

It's my understanding based off what Sony announced late last winter, that there will be three game categories for PS4 backwards compatibility on PS5.

PS4 (Games run in PS4 legacy mode with the PS5 downgraded, presumably to PS4 slim style specs)
PS4 Pro (Games run in PS4 Pro legacy mode with the PS5 downgraded, presumably to PS4 Pro style specs)
PS5 boost mode (BC games that receive a PS5 specific patch to enhance them; PS5 running at full horsepower)

I'm sure there are generic improvements. I'd bet that even PS4 games running in PS4 legacy mode will hit their frame rate targets a bit more reliably and when running off internal storage, load significantly quicker on the Playstation 5. But it does read as if in order for backwards compatible games to fully exploit the advantages of the PS5, that they'll need to be patched in order to do so. This faq even says "select PS4 games" will benefit from the PS5 boost mode, which suggests it's not going to be a generic feature that's applicable across the board for BC PS4 games (i.e., a game probably has to be patched to utilize the mode).

That said, what I'm paraphrasing above about the three different modes is what was said back around when COVID-19 suddenly was getting our attention. The same time that they made a statement that had many people fearing that PS5 at launch would play the top 100 list of PS4 games and not much else right out the gate. We've seen in retrospect that either much has changed at Sony since then or they simply did a poor job communicating the meaning of their message back around March.

So take all this with a grain of salt 7 months or so later and wait for outlets like Digital Foundry to give us the full rundown.
 
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Steve Y

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This faq even says "select PS4 games" will benefit from the PS5 boost mode, which suggests it's not going to be a generic feature that's applicable across the board for BC PS4 games (i.e., a game probably has to be patched to utilize the mode).
PS4 Pro's "boost mode," when enabled, also affects "select" games only: mostly those with uncapped frame rates or dynamic resolutions. Notably (and confusingly), PS4 Pro's boost mode is automatically disabled for games with a PS4 Pro enhancement patch applied (also to "select" games). Patches are usually better than boost mode, and boost mode is usually better than standard.

For the PS5's backward-compatible library, my guess would be a similar "three-pronged" approach to performance:
  • Game Boost disabled / no PS5 patch (will run like on PS4)
  • Game Boost enabled / no PS5 patch (like PS4 Pro "boost mode" but better, only improving "select" games with uncapped framerates and dynamic resolution)
  • PS5 patch (for "select" games that developers release patches for, with performance better than the above options, and passive "Game Boost" automatically disabled, as on PS4 Pro?)
Maybe they'll take a different tack here. We'll find out in November, I guess.
 

AaronMK

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So what is happening with the audio with the PS5? It sounds like they have this great Tempest engine and dedicated hardware to simulate sounds in the game environment and generate all of this great 3D spacial audio... only to then force it to be down-mixed to headphones or "virtualized" speakers.
 

Morgan Jolley

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The ability to jump to specific parts of games and get hints right from the UI is really cool, but it seems like they're basically acknowledging that games are turning into a series of difficult checklists. I disliked Achievements and Trophies for doing that already, but this is just kind of accepting it's true.

Neat features overall but I'm not huge on the UI. It seems simple to look at but I don't get a sense of the organization/flow of the quick menu. Doesn't really matter, I assume it will just be a thing we deal with while getting games to load.

Also, neat seeing how quick you can switch between games.
 

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