Adam Lenhardt
Senior HTF Member
The hope that Andrew Kreisberg's forced departure from the show would turn things around certainly hasn't borne fruit.
The idea of Argo City surviving -- and the idea that it's preserved within a glass dome in a floating shard of Krypton rather than in a bottle somewhere -- are both good ones. The problem is that Argo City looks like the more abstractly designed parts of rainy Vancouver, and the Kryptons are costumed like aliens were costumed on "Star Trek: The Next Generation": Sure, there are no brand names, but they still don't seem very alien. The first and second seasons did a better job of presenting Krypton as a truly alien place.
Mon-El has really overstayed his welcome at this point. I think the show wants us to root for him leaving his wife and getting back together with Kara, but that makes me feel icky.
"Arrow" did a gun control episode this season that felt a bit heavy-handed too, but at least that show takes place in Star City, the failed state that has turned into a gun-soaked hellscape. I think I can count on one hand the number of times villains on "Supergirl" have utilized guns. The villains are roughly 70 percent superpowered aliens, 20 percent superpowered metahumans, and 10 percent normal humans. And even the normal humans, like Maxwell Lord and Morgan Edge, tend to be more calculating and mastermind-y than gun-wielding thugs.
My biggest problem with both gun control "very special" episodes, though, were the pat resolutions. On "Arrow", they pass a balanced gun control measure that gets the guns out of the hands of the bad guys while respecting the rights of honest gun owners -- but they provide absolutely no details about how that works, how the two groups are differentiated, how it's implemented, or how it's to be enforced. On "Supergirl", they have Winn invent magic non-lethal weapons that won't kill anybody but will still be strong enough to take down aliens with many times the endurance and stamina of humans.
The idea of Argo City surviving -- and the idea that it's preserved within a glass dome in a floating shard of Krypton rather than in a bottle somewhere -- are both good ones. The problem is that Argo City looks like the more abstractly designed parts of rainy Vancouver, and the Kryptons are costumed like aliens were costumed on "Star Trek: The Next Generation": Sure, there are no brand names, but they still don't seem very alien. The first and second seasons did a better job of presenting Krypton as a truly alien place.
Mon-El has really overstayed his welcome at this point. I think the show wants us to root for him leaving his wife and getting back together with Kara, but that makes me feel icky.
It feels like yet another superficial political lecture to me. Yes, they made a modicum of effort to present both sides, but they weren't really willing to dig into the issue.This week's bit with the guns was a bit heavy handed. Have we seen the DEO actually use those particular guns in the past?
"Arrow" did a gun control episode this season that felt a bit heavy-handed too, but at least that show takes place in Star City, the failed state that has turned into a gun-soaked hellscape. I think I can count on one hand the number of times villains on "Supergirl" have utilized guns. The villains are roughly 70 percent superpowered aliens, 20 percent superpowered metahumans, and 10 percent normal humans. And even the normal humans, like Maxwell Lord and Morgan Edge, tend to be more calculating and mastermind-y than gun-wielding thugs.
My biggest problem with both gun control "very special" episodes, though, were the pat resolutions. On "Arrow", they pass a balanced gun control measure that gets the guns out of the hands of the bad guys while respecting the rights of honest gun owners -- but they provide absolutely no details about how that works, how the two groups are differentiated, how it's implemented, or how it's to be enforced. On "Supergirl", they have Winn invent magic non-lethal weapons that won't kill anybody but will still be strong enough to take down aliens with many times the endurance and stamina of humans.
Hehe. If this were a Marvel/Netflix series, Kara getting stranded on Argo City would be the development about three-quarters of the way through the season to pad a nine or 10 episode story out to 13 episodes.I was thinking this might be the season finale, but we actually have 2 more episodes left.
Why did they leave the keys in the spaceship?