Your ideal Final Fantasy game

Discussion in 'Archived Threads 2001-2004' started by Dome Vongvises, Jan 19, 2002.

  1. Dome Vongvises

    Dome Vongvises Lead Actor

    Joined:
    May 13, 2001
    Messages:
    8,172
    Likes Received:
    1
    Trophy Points:
    0
    How would you go about creating your ideal Final Fantasy game? What would you call summoning monsters? How would characters level up? How many in a battle party?
     
  2. Morgan Jolley

    Morgan Jolley Lead Actor

    Joined:
    Oct 16, 2000
    Messages:
    8,900
    Likes Received:
    133
    Trophy Points:
    9,110
    Mine would be FFX with more aeons/summons, a way to save ALL the CG movies (including the ending ones), an epilogue, and leveling up Sphere Levels would be like in FF8 (only a certain amount to gain one level instead of the amount constantly increasing). Also, the game would have to be a little more difficult since the end of the game was way too easy.

    I guess that would be it.
     
  3. Camp

    Camp Cinematographer

    Joined:
    Dec 3, 1999
    Messages:
    2,301
    Likes Received:
    0
    Trophy Points:
    0
    I'd do away with the pretentious, overbearing storylines and include less monotony in the battle scenes. Then I'd have this plumber and I'd give him an Italian name...
     
  4. Morgan Jolley

    Morgan Jolley Lead Actor

    Joined:
    Oct 16, 2000
    Messages:
    8,900
    Likes Received:
    133
    Trophy Points:
    9,110
    After thinking about it a little more, my ideal FF would probably be something like Chrono Cross. The battle systems for both games are very similar, but FFX covered up the stamina points by using the little bar that tells the order of attacks.
     

Share This Page