Steve Y
Supporting Actor
- Joined
- May 1, 2000
- Messages
- 994
Final Fantasy XVI (out for PS5 this week) is designed for me. I'm a casual gamer, but dip my toes into the RPG world sometimes to see what the fuss is about. I enjoy the occasional FFXII gambit system and have trekked twenty hours through The Lands Between in Elden Ring. I loved the opening cutscenes of FFXV so much that I explored its vast world for 30 hours. But I always fall off these games when their systems (spells and combat) get too complex for my pea-brain to exploit with better loadouts or strategies. So I twiddle around grinding out side quests while the main story stays locked behind frustrating boss encounters. Then I give up.
FFXVI is not a game that requires a lot of thinking or strategy. It's a timing-based action game with a fair amount of button-mashing. And it's VERY INTENT on propelling you through its ridiculous, compelling story, which cribs a lot from Game of Thrones and Lord of the Rings.
Side quests reveal world and character details instead of valuable gear. You barely change costumes or weapons. Chapters are made up of unique, mostly linear sequences punctuated with action scenes and lots of cinematics. Enemy encounters have you swapping abilities and dodging like Dante from Devil May Cry or Bayonetta, and boss fights have simple (and numerous) QTEs. On the easiest difficulty, which of course I picked, it's NOT a super challenging game.
But I can't wait to get back to it. Serious FF fans are expressing varying degrees of disappointment about the trajectory of this franchise, and this game in particular, but this is the first mainline FF game I'm pretty sure I'll see all the way through to its conclusion. And I feel like this was a very considered decision to bring in more casual folks, like me. If you're on the fence about FFXVI and love action-adventure games, I highly recommend it.
FFXVI is not a game that requires a lot of thinking or strategy. It's a timing-based action game with a fair amount of button-mashing. And it's VERY INTENT on propelling you through its ridiculous, compelling story, which cribs a lot from Game of Thrones and Lord of the Rings.
Side quests reveal world and character details instead of valuable gear. You barely change costumes or weapons. Chapters are made up of unique, mostly linear sequences punctuated with action scenes and lots of cinematics. Enemy encounters have you swapping abilities and dodging like Dante from Devil May Cry or Bayonetta, and boss fights have simple (and numerous) QTEs. On the easiest difficulty, which of course I picked, it's NOT a super challenging game.
But I can't wait to get back to it. Serious FF fans are expressing varying degrees of disappointment about the trajectory of this franchise, and this game in particular, but this is the first mainline FF game I'm pretty sure I'll see all the way through to its conclusion. And I feel like this was a very considered decision to bring in more casual folks, like me. If you're on the fence about FFXVI and love action-adventure games, I highly recommend it.