Doom 3

Discussion in 'Archived Threads 2001-2004' started by Michael Geiger, May 23, 2002.

  1. Michael Geiger

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  2. Graeme Clark

    Graeme Clark Cinematographer

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  3. Kami

    Kami Screenwriter

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    Check bluesnews for a link to a supposedly fixed version. I am downloading now and will report.
    Whoever encoded the last one was an idiot, and on top of that they are also on crack. 7 minutes, 5 frames per second, and 100MB size? With Sorenson codec? I didn't even know that was possible. [​IMG]
     
  4. Derrik Draven

    Derrik Draven Supporting Actor

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    It's hard to believe but, this game might make me dust off my 4 year old 300mhz, P2 with dual Voodoo II's, and actually upgrade it!
    Upgrade, hell...it would be major reconstructive surgery!!! [​IMG]
    Can you say, "build a whole new pc"?
     
  5. Kami

    Kami Screenwriter

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    Oh. My. God.
    Go get the new version of the video, it's 30 frames/sec and pretty good quality. STUNNING.
    Some of the environments are IMO comparable to the Final Fantasy movie...and I loved seeing them interview Trent Reznor. Him doing the sound and music would just be icing on the cake....ohhhhhhhhhh crap.
    This game will take every other game in existence on every platform and eat it for breakfast, lunch, and dinner.
    *bows to Carmack* I'm not worthy!!
    Link:
    http://www.fileplanet.com/index.asp?file=88436
     
  6. Camp

    Camp Cinematographer

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    Wow....I don't see how a top of the line PC today could run that. No way.
     
  7. Romier S

    Romier S Producer

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  8. Kami

    Kami Screenwriter

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    Camp, don't underestimate John Carmack. This is going to be a 2003 game and believe me, it will run on current machines at that point. Something like a Athlon XP 1800 and a GeForce 4 should run it quite nicely...but of course by that time 1 or 2 more video card generations will have passed and GF4's will be cheap as hell! Make no mistake, the Doom3 engine is basically DONE and it runs fine on current higher-end hardware...now they just have to design the game itself. [​IMG]
     
  9. Ryan Peter

    Ryan Peter Screenwriter

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    Are they shipping this engine out to other developers and if so, what other games can we expect to see running off of the Doom3 engine?
     
  10. Kami

    Kami Screenwriter

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  11. Camp

    Camp Cinematographer

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  12. Derrik Draven

    Derrik Draven Supporting Actor

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    Id Software was always known for making killer game engines.
    ...here they go again. [​IMG]
     
  13. Sean Oneil

    Sean Oneil Supporting Actor

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    A 2.2 GHZ P4 with a Radeon 8500? I heard that they were using a machine with a bit more horsepower to run the E3 demos.

    The game looks Fuggin' Incredible.
     
  14. Graeme Clark

    Graeme Clark Cinematographer

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    I find the lighting the most impressive part, it's absolutly incrdible. The animation looks good too but it's hard to tell at 5 fps (downloading a better copy now... I hope).
    The models very look cool in motion, but the do also tend to look a bit like carved plastic, or something created with Eye Candy (Photoshop plugin).
    I suspect Duke Nukem Forever is delayed another year for them to license, and switch to this engine [​IMG]
     
  15. Romier S

    Romier S Producer

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  16. James St

    James St Supporting Actor

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    By the time this game comes out the Clawhammer should be out as well as Nvidia's NV30 based card. From the looks of this game they will be a welcome addition for me.
     
  17. Kelley_B

    Kelley_B Cinematographer

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    BTW - Quake 4 is being developed by Raven Software and it is using the Doom III engine. So not only will we get to battle the demons of hell, but also those Stroggos bastards all using Doom III technology.

    Now the reason the characters might look plasticy is because they are not your standard character models with painted textures, oh no....these are fully created in 3DStudioMAX with the textures built onto the character as opposed to being painted on during gameplay.

    Another neat feature of the game is that the level editor is built into the .exe . So at anypoint of a map you can press a key and boom that level opens up in the level editor and you can actually edit the maps while you are in them.

    I don't think these machines were running Radeon 8500s, probably running the next ATi chip...R300 as they are due to be announced very soon.
     
  18. Gary King

    Gary King Second Unit

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  19. Kami

    Kami Screenwriter

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    Gary, I might've misread what you were saying, but the textures are not painted on as they were traditionally. Each "texture" is actually a model (according to all the Doom3 articles i read), so it can have realistic bump mapping and stuff like that.
     
  20. BrianB

    BrianB Producer

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    Kami, the whole 'texture is a model' thing is blurb to simplify the technology for the audience.
     

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