Shayne Lebrun
Screenwriter
- Joined
- Jun 17, 1999
- Messages
- 1,086
Something that I like to call 'developer logic.'
My prime example is Fallout: Tactics. At one point, you need to go up some stairs. In a library, I think. At the base of the stairs is a pile of sandbags, about waist height. A small fortification.
You cannot move the sandbags. You cannot step over them. You cannot wire them up with plastique or dynamite and blow them up. You cannot slit them open and pour out the sand. There is no physical way for a 6 foot tall man, who has no trouble carrying and firing a mini-gun, to get past these sandbags. No, you're supposed to go outside, around back, to a different building, up a fire escape, hop rooftop to rooftop back to the library, then go in through a vent.
Whiskey, Tango, Foxtrot?
My prime example is Fallout: Tactics. At one point, you need to go up some stairs. In a library, I think. At the base of the stairs is a pile of sandbags, about waist height. A small fortification.
You cannot move the sandbags. You cannot step over them. You cannot wire them up with plastique or dynamite and blow them up. You cannot slit them open and pour out the sand. There is no physical way for a 6 foot tall man, who has no trouble carrying and firing a mini-gun, to get past these sandbags. No, you're supposed to go outside, around back, to a different building, up a fire escape, hop rooftop to rooftop back to the library, then go in through a vent.
Whiskey, Tango, Foxtrot?