My son, the 16yo, my 6yo grandson, and I played a round of Dino Hunt yesterday. The 6yo won - and not from us being easy on him. We're busy setting up strategy while he's just going for dinosaurs he likes. And almost all of his die rolls come up winners while we're missing and losing energy or having turns end early.
Later we played several rounds of Azul. I got a copy for my 16yo grandson and included the "Jokers" expansion so he really wanted to test and play with those. They're interesting but I can see why you'd not want to play with them often. They certainly change strategy significantly. Since their use eliminates any end game bonuses for areas in which they appear I avoided them as much as possible, as did almost everyone else. That presented several very tempting opportunities that we'd succumb to (getting a 5 tile run was the biggest one). You'd never see a run that large with the standard tiles but it frequently presented itself with Jokers - often being 5 Jokers and 1 regular tile. We're considering some house rules to make them a bit more attractive - one is to incentivise their use with a bonus if you can do a 5 tile Joker run which should encourage picking them up to prevent someone receiving the bonus. I tried to get my new Factory tiles in the game but no one wanted to play with 2 new expansions/changes this time out.
My son, 16yo grandson, and I played a few games of Greed after my daughter and her girls went home. It's not great but still a fun and quick diversion. Like other drafting type games it can be a challenge to remember all of the cards in circulation and build a strategy based on possibly getting some of the combos that appear. With 3 players we saw a bit less than half the deck any given game.
I'm the king of seeing the combos *after* the cards have been drafted by someone else. The "Well, dang! I should have gotten that xxx a turn ago. It would have really gone well with this xxx." and I've already seen both cards at least once. Of course I pull the one card as soon as it hits me but the other doesn't come back around. I also tend to build a strategy for a few cards and brain fart it away due to idle chatter or being tired with the latter often being the case.
My son and I almost played another round of Greed after the 16yo went to bed (actually semi-bed as he was wanting to get on his games and visit with on-line buddies before going to sleep) around 10:30. We saw the time and went "Nope... too late!" When you have 3 kids ages 3-7 who get up with the chickens it's kind of difficult to stay up later to play games. The bad part about that is it's pretty common for our heavier or thinkier games to come out after the smaller kids have been put to bed - 8pm or later - and by then I'm in "brain dead" mode and we only have time for 1, maybe 2, games before we're all ready for bed.
Supposedly we're going to play more adult (i.e. too heavy for any of my son's kids) games today. We'll see... It rarely works or a game that should take 1 hour takes 2+ due to being pulled out by one or more of the kids. I know the 15yo wants to play Blood Rage and I'd really like to get Scythe on the table. I'd also like to get my daughter into one of these but with her "I don't want to learn a new game" mantra...
Later we played several rounds of Azul. I got a copy for my 16yo grandson and included the "Jokers" expansion so he really wanted to test and play with those. They're interesting but I can see why you'd not want to play with them often. They certainly change strategy significantly. Since their use eliminates any end game bonuses for areas in which they appear I avoided them as much as possible, as did almost everyone else. That presented several very tempting opportunities that we'd succumb to (getting a 5 tile run was the biggest one). You'd never see a run that large with the standard tiles but it frequently presented itself with Jokers - often being 5 Jokers and 1 regular tile. We're considering some house rules to make them a bit more attractive - one is to incentivise their use with a bonus if you can do a 5 tile Joker run which should encourage picking them up to prevent someone receiving the bonus. I tried to get my new Factory tiles in the game but no one wanted to play with 2 new expansions/changes this time out.
My son, 16yo grandson, and I played a few games of Greed after my daughter and her girls went home. It's not great but still a fun and quick diversion. Like other drafting type games it can be a challenge to remember all of the cards in circulation and build a strategy based on possibly getting some of the combos that appear. With 3 players we saw a bit less than half the deck any given game.
I'm the king of seeing the combos *after* the cards have been drafted by someone else. The "Well, dang! I should have gotten that xxx a turn ago. It would have really gone well with this xxx." and I've already seen both cards at least once. Of course I pull the one card as soon as it hits me but the other doesn't come back around. I also tend to build a strategy for a few cards and brain fart it away due to idle chatter or being tired with the latter often being the case.
My son and I almost played another round of Greed after the 16yo went to bed (actually semi-bed as he was wanting to get on his games and visit with on-line buddies before going to sleep) around 10:30. We saw the time and went "Nope... too late!" When you have 3 kids ages 3-7 who get up with the chickens it's kind of difficult to stay up later to play games. The bad part about that is it's pretty common for our heavier or thinkier games to come out after the smaller kids have been put to bed - 8pm or later - and by then I'm in "brain dead" mode and we only have time for 1, maybe 2, games before we're all ready for bed.
Supposedly we're going to play more adult (i.e. too heavy for any of my son's kids) games today. We'll see... It rarely works or a game that should take 1 hour takes 2+ due to being pulled out by one or more of the kids. I know the 15yo wants to play Blood Rage and I'd really like to get Scythe on the table. I'd also like to get my daughter into one of these but with her "I don't want to learn a new game" mantra...