Sean Moon
Senior HTF Member
- Joined
- Jan 25, 2001
- Messages
- 2,041
just looked at screens on IGN...cleaning drool off my desk right now....
I just can't wait for someone to write the software so we can play this over the internet. I'll be a very happy boy then. There will be tons of people rushing out to get that network adapter then.I see next to zero chance of this happening. The only reason "tunneling" was possible on the Xbox is because the Xbox architecture was based on Windows, allowing programmers to carry over tools from the PC. GC development kits are a bit harder to come by.
The tunneling system for XBConnect is really just regular packetswitching - packets from the XBox's system link get forwarded onto a known IP where the software then sends them onto the Xbox at that end. The contents of those packets aren't known, aren't even important. It's just shuffling data.You're right.
Overall, Mario Kart: Double Dash!! is really shaping up nicely. With so many different multiplayer modes and LAN connectivity, this could be the ultimate party game. The dual player element is a fantastic addition, but even though you have two racers in one kart it still plays and feels like Mario Kart – and that’s what truly matters.