CaptDS9E
Senior HTF Member
- Joined
- Apr 18, 1999
- Messages
- 2,169
- Real Name
- Joey
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Team WDUGM beats Team matrix 2 maps to 0
Ice 3-0
Sub 3-0
capt
Team WDUGM beats Team matrix 2 maps to 0
Ice 3-0
Sub 3-0
capt
In Ice, I personally got the documents back which reset the clock to approx 4:43,so I know for a fact that we scored at least once there.Which was then bested by a quicker time. That is how we score the matches. One team sets the time, the other tries to beat it. Tonight, we never failed to beat a time. Though, we got scared many times.
One unfortunate side effect to having your spawn litterally on top of the objective is that many times you will spawn after the other teams returns the documents to find that those responsible for the recovery are still there. That is unfortunate, but unavoidable. I have been mowed down many times by the oppsing team emerging with fresh health bars as I was back-peddling away from the site, in this case, the Ice transmitter, I just blew through my health securing. You better believe I got shot-up, but good. It is very easy to get trapped in that transmitter room as wave after wave of Nazis drop out of the ceiling, even though the documents were returned, albeit just a few seconds prior. There is nothing we, or anyone, can do about that. Though, perhaps we could call a cease-fire for a reset of positions - But then again, we are playing against a clock as well. Best thing to do is drop out of the roof with your sights trained on the Yanks are pull the trigger till it goes click - preferably torching the now weakened interloper.
Warning to all players: When the Nazis have the documents, the transmitter room becomes a free space. One team is protecting it while the other is trying to get to it. (As the transmitter room is for all maps with like objectives.)
I have never seen anyone camping in the transmitter room before tonight, and I've played a hell of a lot of games, all with HTFers.You did when we played last night. And that is just off the top of my head.
I have never seen anyone camping in the transmitter room before tonight, and I've played a hell of a lot of games, all with HTFers. While it's true that people kept forgetting to check before running blindly in there, you shouldn't be allowed to enter the other team's main base area.Once again, this tactic should not be considered camping as it is really an attempt to prevent the transmission of the documents. By your definition of camping, Allies should not be allowed to follow the Axis once they enter their spawn point because this would be considered the Axis' "main base". How does this make sense?
you shouldn't be allowed to enter the other team's main base area. Shoot through the windows fine, but actually going in the door, should be a no.If you've got the documents or are transporting the objective on a map I'll follow you to the depths of hell to prevent you from getting to your goal. Whether that be in your base or not I could care less.
If I happen to run into opposition from your team mates who are spawning in the same area the goal is, I sure as hell am not going to smile at them and wave. Sorry, you're going to get shot and I will have your hat. Im not going to lose a match because someone personifies fair play as "spawn camping".
By the way excellent game last night Team Clownz. Had a blast playing!