Steven_V
Stunt Coordinator
- Joined
- Mar 10, 2001
- Messages
- 182
Great news for Gamecube and Soul Calibur fans!
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if Namco is backing Nintendo exclusively with SC this time around?
Very hard to tell - the Soul series is one that's never really been cross-platform in the past, but I doubt if history sets a precedent with the current console 'wars'.
I'm just glad it's finally been announced.
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Within 4 days, I had beaten Soul Calibur, Sonic Adventure, and Power Stone.
Maybe you play games too much? Don't take offense by that, I used to be somewhat the same in the SNES days but later down the line with Playstation, N64 and DC I would find myself not playing the games as often on a daily basis as I used to, yet I found I got far more longevity and enjoyment out of each game in adopting my new aproach to gaming.
Dan (UK)
but once you totally conquer a game, its not fun anymore.
I respectfully disagree. Yes, certain games are 'done' when you finish them, but a heck of a lot of great games aren't structured around rushing through them - like a lot of Sega arcade style games - the idea is to hone your skill & increase your scores... Not just get to the last boss & beat him.
Fighting games certainly fall into that category, and that suggests why you were disappointed with Crazy Taxi. Same with Sonic 2 - that's why it's got those ratings at the end of each level... And 5 missions per level...
Heck, it only takes an hour to 'conquer' Coaster Works, but it's still darn darn good fun well after that hour.
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I support the GCN and PS2 over the DC because the games have challenge and are longer.
Let's face it, Morgan - you're the world's best gamer & no DC game gives you a challenge. Personally, I think the games just aren't offering the /kind/ of challenge you're looking for. You've said before you haven't played RPGs etc on the DC but regularly compare the length of game against one of the longest RPGs on the PSX...
What's the average length of play of a GameCube game?! How on EARTH do you know what the level of challeng will be??
You do know that Sony are on record as wanting /shorter/ games out there? Shorter games == more revenue for publishers they think. They were also *heavily* pushing for episodic games, but I think that push has lessened with the delays to the network.
A good few bigname PS2 games are very very short indeed - Bouncer, Onimusha, ZOE can all easily be beat under 10 hours...
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I spent about 15 hours on Shenmue and it was never that good for that whole time. I spent about 18 hours on Sonic Adventure (probably less) and only part of it was enjoyable.
So clock that up as one game you just didn't enjoy & one game that had some good bits in it outweighed by bits you didn't. Nothing more, nothing less. You keep coming back to the argument of "Dreamcast is worse than other platforms" - it doesn't matter! Who cares! Talk about the games, talk about the games you're enjoying, steer people away from games you don't like. Just don't keep saying "DC is poo" for no other reason that your bad choice in game purchases - a lot of people disagree, because developers/publishers have provided them with games that provide experiences [bold]they liked[/bold].
I have friends who are completely in love with the world & story presented by ShenMue - they still go forklift driving, they still go looking for sailors regularly - to them, it's the Best Game Ever, one they could play for hours on end... It's all a matter of taste.
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they still go looking for sailors regularly
Still talking about the game, right?
Dan (UK)
Still talking about the game, right?