I'll post the link for the IGN article, it's no longer insider. http://xbox.ign.com/articles/421/421244p1.html I'll post the relevant paragraph. Midnight Club also does something that Microsoft promised all games would do when Xbox Live was announced last year. In MC2, if your connection speed isn't what it needs to be for an online race to run smoothly, you won't even be allowed to join somebody's game. Once upon time, MS told us that you won't even be able to see games that didn't have a certain ping and so you'd be guaranteed a smooth online gaming experience. That obviously hasn't happened. It can be frustrating in MC2 if there are players in a game you want to race against and your connection is too slow to allow it. But on the other hand, guaranteeing a fast online game (at least initially) by keeping laggards to a minimum has its merits as well. Hey we say survival of the fittest has gotten this far, so why fight it when it comes to online gaming? A heads up for people who are interested in MC2's online component and whose isp isn't quite state of the art.