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Discussion in 'Gaming' started by pitchman, Dec 3, 2001.
Here's the link. Looks like we may have a three-way horse race on our hands.
106,000 in its first week I believe, Graeme, don't know the second.
I always thought the GC was gonna edge out the Xbox in sales, but not by this much. Looks like having a loyal fanbase really really does boost up your sales.
Yes, make sure you read it carefully.
469,000 is the number of GCs in the first week
810,000 is the number of software units in that week
556,000 is the number of Xboxen in the first 9 days.
186,000 is the number of Xboxen from the 18th - 24th
97,000 is the number of Halo units in the same time span.
1.32 million games have been sold for Xbox in the first 9 days.
Very impressive. Goes to show that the American consumer is more open to new things that most of the "old guard" anticipated. Vive le games!
Nonetheless, all is well in the world of games (keeping up with the french phrases, that would be "La terre des jeux-videos").
Anyhow, I think we should compare these numbers to other console launches.
Brian, are you talking about PC developers? I'm willing to bet that the majority of the game developer failures are PC game developers, not console developers.
PC games are still in a rut, I think. The quality of PC game releases are extremely poor...incomplete features, crashes, misleading advertising, etc. And you are buying the beta! (Just look at Max Payne, Tribes 2, Daggerfall aka Buggerfall, Anarchy Online, and other release disasters). A bug-free PC game upon release is an exception, not the rule (such as Baldur's Gate, any Blizzard release, Age of Empires, Dark Age of Camelot, Asheron's Call, MDK2, um...hmm, not too many).
I'd believe it. Gone are the days when a game could be made in months. Now everything has production cycles of a year or more. And budgets for games routinely go into the millions.
That's the problem with the newer, higher powered consoles. More is expected, graphically. And games don't program themselves...so it's either going to take the same team of programmers longer to make a game, or you have to hire more programmers...and then more testers...etc. etc.
I didn't mean to suggest anything of the sort. I just thought it perfect for this forum that you mentioned the movie.
Hmmm...I seem to remember Rogue Leader being developed in less than 9 months. That might not be the 5 weeks it took to make ET (the old game), but its still pretty good compared to the mutli-year dev times for games on the N64 and PSX. Considering the games graphics, gameplay, replay value, and loads of little extras here and there, 9 months is pretty good.
I think now its more about the hardware quality than the software quality. The PS2 is well known for its difficulty in programming, so it takes longer to make games. Thats why we see Metal Gear Solid 2 and all the other big games out way after the launch. The X-Box and GameCube have impressive launch games (both in gameplay and graphics) because of the creativity and the ease of creation.
Anyway, now, all the good games are coming out, and as of right now, all is well in la terre des jeux-videos. Developers (PC and console) are dropping, but none of the big ones (Konami, Square, Capcom, Enix, etc.) are, and they always seem to do better in both the quantity and quality of games overall.