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Discussion in 'Archived Threads 2001-2004' started by DarrylWHarrisJr, Mar 25, 2002.
Being I am a big fan of id will these new packages run on windowsxp? I know there where dos games..
Quake 3 Arena is a purely Windows game so I'd imagine it runs fine on XP.
Quake 2 was also purely Windows, and the source is out there if there is a problem.
Quake 1 was originally DOS, but between the official and unofficial WinQuake/QuakeGL ports, and the source being available this shouldn't be a problem either.
Doom / Doom 2 used the same engine for the pair, and thanks to the source being available there are ports from everything from Windows to Amiga, WinCE and goodness knows what else. Personally, I prefer the original NeXT version
So, no matter what it is you wanted to play, it should be fine (with a bit of work to find the correct port, at least).
XP does have pretty good dos compatibility, the only game i cant get to run is X-com: ufo defender. its a shame that i cant, but id imagine a game so ubiquitous as Doom and Quake would be covered.
I wouldn't want to advocate piracy, so you'll have to find a legitimate copy from someone, but I have successfully got my old Amiga version of UFO: Enemy Unknown (the European title for X-COM) running on both my Amiga 1200 and under WinUAE for the PC; I'd imagine that WinUAE runs on XP, and the Amiga version was a perfectly good rendition of the game in my eyes.
just bought them and they work and install fine and lovely...apparently id wants their legacy to live on...
Iain: i will check it out. if this works you may possibly become my hero.
one question: is the mouse _really_ tempermental on the amiga version? because i know under win98 xcom would run but as soon as you moved the mouse to the side of the screen to pan over it would pan way too fast to be controlled...
David - the problem on Win98 is that they, like many programmers (if anyone knows the programming team for the PC WipEout 2097 feel free to slap them from me) they didn't think of the time when PCs run fast enough that their slow scrolling routines would run smoothly. The game assumed that the redraw would take a while (it ran quite painfully at the time), so didn't include any code to speed limit it when Athlons and the like came along.
In any case, running the Amiga release emulated means you can limit the speed of the emulator if its a problem. Just remember that the poor little Amiga struggled rather with the game, and so you'll be in for a bout of thumb twiddling.
Actually, I've just had another idea. Do you still have the install discs for your old DOS, or an old Windows? You could use VMWare to run a virtual DOS environment without giving up XP.
no but it probably wouldnt be too hard to find. i think im going to work on this over spring break...