Dan Brecher
Senior HTF Member
- Joined
- Jan 8, 1999
- Messages
- 3,450
- Real Name
- Daniel
You'll all have to forgive me, my copy of Wipeout arrived only a couple of hours ago and I am off out in 30 mins to be in London for the weekend, so thoughts on the forty odd mins I put into playing Wipeout Fusion this morning will be a little underwhelming at first...
First thing to strike me was the welcome apperance of the Dolby Digital: Pro Logic II logo at the head of the game. Whilst not put to as much innovative use as with Rogue Leader, running Wipeout in DPLII really throws you into it, it's a sonic joy as one would expect.
I checked the options first, lots of things to change; most notably there's a 16x9 mode and an option to run the intro in DD 5.1 on future start ups. Weapons and damage can also be toggeled on and off.
I've done the first race, and by done I don't really mean done as the best I have managed is fifth place in the short amount of time I had. I've got to say, something has been improved here... Over previous demos of Fusion (which I didnt think bad at all) the final UK version of the game has enhanced handeling, unlike in the demos (and as many reviews claim) I didn't crash at all, the controls here are actually excellent. With people slating the Australian version of the game (which a number of magazines used for review) I'm suddenly drawn to a good conclusion as to why the game was delayed in England.
The game seems to run at a disgustingly fast speed, but not enough to throw you off balance when you pick it up. In each attempt I got better and better, there are tons of racers on the track and all have good AI (I wasnt frustrated by an enemy cheating, they seem to play by the book). The lurning curve on this is really an attractive prospect I must admit.
So, for now I shall leave it there. I'll be playing it into the night come Sunday, so expect more fleshed out thoughts sometime on Monday (I could take the PS2 into london with me but I am too lazy to unhook it from my HT )...
Fusion has so many options, I can't wait to get properly stuck in on Sunday. So far, I am happy and its reminded me how much I loved the original game.
Dan (UK)
PS: The music is, as with all the games in the series, well picked. I was especially delighted to find a decent remix of one of my fave dance tracks in there, Future Sound of London's Papau New Guinea.
First thing to strike me was the welcome apperance of the Dolby Digital: Pro Logic II logo at the head of the game. Whilst not put to as much innovative use as with Rogue Leader, running Wipeout in DPLII really throws you into it, it's a sonic joy as one would expect.
I checked the options first, lots of things to change; most notably there's a 16x9 mode and an option to run the intro in DD 5.1 on future start ups. Weapons and damage can also be toggeled on and off.
I've done the first race, and by done I don't really mean done as the best I have managed is fifth place in the short amount of time I had. I've got to say, something has been improved here... Over previous demos of Fusion (which I didnt think bad at all) the final UK version of the game has enhanced handeling, unlike in the demos (and as many reviews claim) I didn't crash at all, the controls here are actually excellent. With people slating the Australian version of the game (which a number of magazines used for review) I'm suddenly drawn to a good conclusion as to why the game was delayed in England.
The game seems to run at a disgustingly fast speed, but not enough to throw you off balance when you pick it up. In each attempt I got better and better, there are tons of racers on the track and all have good AI (I wasnt frustrated by an enemy cheating, they seem to play by the book). The lurning curve on this is really an attractive prospect I must admit.
So, for now I shall leave it there. I'll be playing it into the night come Sunday, so expect more fleshed out thoughts sometime on Monday (I could take the PS2 into london with me but I am too lazy to unhook it from my HT )...
Fusion has so many options, I can't wait to get properly stuck in on Sunday. So far, I am happy and its reminded me how much I loved the original game.
Dan (UK)
PS: The music is, as with all the games in the series, well picked. I was especially delighted to find a decent remix of one of my fave dance tracks in there, Future Sound of London's Papau New Guinea.