BrianB
Senior HTF Member
- Joined
- Apr 29, 2000
- Messages
- 5,205
I would hope as a developer you might be able to provide some insight into this.The only guesses I can make are that at the time they initially made the decision for online only on PS2, Microsoft's plans or libraries weren't suitable for their goals, or that as a publisher, Eidos weren't interested in the financial setup that Microsoft were offering.
Or, possibly the developer chose a network setup that just wasn't compatible with the Microsoft libraries.