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Super Mario Maker 2

Discussion in 'Gaming' started by Bryan^H, Jun 9, 2019.

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  1. Message #1 of 6 Jun 9, 2019
    Last edited: Jun 9, 2019
    Bryan^H

    Bryan^H Lead Actor

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    The night, snow and desert levels are a huge plus. I still wish there was a color editor for the enemies/allies (Grey Goombas, Blue Koopas etc.) as that is still my most wanted feature in a MM game but I will make do with what is given...I guess.


    By the way anyone picking this up? We will have to share levels.
     
  2. Bryan^H

    Bryan^H Lead Actor

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    Today!
     
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  3. Steve Y

    Steve Y Supporting Actor

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    The possibilities for design seem almost endless in this one, but I'm a terrible designer so my uploaded level hasn't gotten much love. My biggest complaints are that I needed a stylus to design levels painlessly (using the touch screen in handheld mode), and that it's too hard to find friends' levels. Friend codes in 2019? Apparently so!

    I'm more of a player than a designer, so the story mode is welcome this time around. It has the added benefit of giving me good ideas for levels, should I want to design any more.

    I wish the most popular levels in Course World had fewer gimmicks. Torture ("Kaizo") and automatic levels are fun to sample, but I prefer levels that have a moderate level of difficulty, a nice theme, and a cohesive structure. With so many levels being uploaded, I suppose crowdsourcing has limits for bringing the best to the top.
     
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  4. Bryan^H

    Bryan^H Lead Actor

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    Super Mario World level " 3 Magic Coins"

    FJJ-SV3-7NF


    I try making my levels more fun than torture.

    I hope you like it.
     
  5. Message #5 of 6 Nov 27, 2019
    Last edited: Nov 27, 2019
    bodinatorry

    bodinatorry Auditioning

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    I'm more of a player than a designer, so the story mode is welcome this time around. It has the added benefit of giving me good ideas for levels, should I want to design any more.
     
  6. Bryan^H

    Bryan^H Lead Actor

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    I really hate this game. The whole idea is to share levels in which other players online can experience them. I don't know if it is the algorithm of how other players find my levels or something different. No one is playing the levels I upload, and not to sound conceited, but they are damn good levels most of which I created took between 12 or more hours. Solid, and fun with an emphasis on traditional Mario level design.

    Super MArio Maker on the WiiU I was a rock star! On the Switch...crickets. Which makes it all the more frustrating when the levels I play are either garbage, very, very poorly designed death traps, or auto tuned walk throughs that get the visitors in the thousands and hundreds of "likes".

    I love the creation set of features on SMM2, but it is rather pointless creating levels for just myself. Broken, selling it soon on E-Bay!

    A shame too as this was my most anticipated game for 2019. This could have been the best ever. Utterly heartbreaking!
     

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