Sean Moon
Senior HTF Member
- Joined
- Jan 25, 2001
- Messages
- 2,041
The first Splinter Cell was 480p. It runs in 480p on my setup, and I am sure on countless other setups. It is even listed on the HD compatable thread as 480p
The first one was not 480p... sorry.No, I'm sorry. I own it and it is most definetly 480p.
Unless my HDTV is lying to me.
it is not 480pSorry Gary but you are incorrect. As Michael just noted, the game is most definitely 480p, as was the original game. The demo that was released for the original Splinter Cell in OXM lacked 480p support but the final full retail version most definitely supports progressive scan. The same goes for its sequel which is, in fact, 480p.
We experienced smooth online gameplay in both the Xbox and PC versions of Pandora Tomorrow's multiplayer mode--when we could get into a match, that is. Via the Xbox Live service, you have the standard quick match and optimatch modes, though a bug in the shipping version of the game unfortunately causes the optimatch menu to freeze up if you wait there for more than 10 seconds or so; you can still set up your own match or search for a random quick match. On the PC, you mostly have the same types of options via Ubisoft's proprietary Ubi.com online service, though this has its own quirks. We experienced crashes to the desktop or other errors trying to get in on numerous matches, which apparently stem from issues with how the game incorporates anti-cheating software. In theory, though, you can easily do a quick search for available matches, create your own, or browse for available matches. The PC version of the game supports voice chat just like the Xbox version does. You can also play the PC version over a LAN or the Xbox version using the system link feature.
How do you tell it supports 480p when it's full screen?My Sony disables the line doubler options (progressive-cinemotion-960i) when fed a 480p source.
How do you tell it supports 480p when it's full screen?also, some TVs/displays (and almost every video processors) shows information about the incomming signal such as Y/Pb/Pr, RGB, DVI etc with their vertical resolution (480i, 480p, 576i, 576p, 720p, 1080i, 1080p) via their OSD.
Does anyone know if you can save whenever you want on the Xbox version this time? As someone who enjoys Splinter Cell despite being really bad at it I found the checkpoints annoying.SCT uses checkpoints.
Does anyone know if you can save whenever you want on the Xbox version this time? As someone who enjoys Splinter Cell despite being really bad at it I found the checkpoints annoying.That's another plus on the PC - quicksave/quickload. Lets you try a lot of different things without having to redo the same parts over and over.