Quantum Redshift developer Curly Monsters closes down.

Discussion in 'Archived Threads 2001-2004' started by Romier S, Feb 27, 2003.

  1. Romier S

    Romier S Producer

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    Here is the report:

    Curly Monsters closes its doors

    Unfortunate as the sequel to Quantum sounded like it was shaping up to be very interesting. Yet another in a line of development houses closing their doors[​IMG]
     
  2. Romier S

    Romier S Producer

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    EDIT: Corrected Spelling errors (as usual)[​IMG]
     
  3. JeffMuller

    JeffMuller Stunt Coordinator

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    ... except for "thier" ==> their [​IMG]
     
  4. Romier S

    Romier S Producer

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  5. BrianB

    BrianB Producer

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    Saw the announcement of this the other day. Bah. As much as I felt Quantum Redshift wasn't the game it should have been, I felt Curly Monsters were on the right track to do "bigger & better" things.

    Another one bites the dust.
     
  6. Iain Lambert

    Iain Lambert Screenwriter

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    Damn and blast. I knew I should have bought Quantum Redshift earlier. I had good hopes for CM, but releasing in a genre that practically defined "Playstation Gamer" for a while, on a platform that wasn't at that point selling to anyone other than the hardcore FPS fan was always going to be a toughie.
     

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