PS2's Aggressive Inline - Better than THPS3?

Discussion in 'Archived Threads 2001-2004' started by Joseph Young, Jun 13, 2002.

  1. Joseph Young

    Joseph Young Screenwriter

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    Jeezo, this is one heck of a fun game. Took me completely by surprise. Sort of a cross between THPS3 and (believe it or not) Jet Grind Radio.
    Aggressive Inline, the new 'extreme sports' inline skating title from Z-Axis and Acclaim, is one of those titles I would ordinarily scoff at looking at the cover. There is way to much 'attitude' and flash on the box; it's really hard to make inline skating seem as exciting as skateboarding.
    Inline skaters are to skateboarders what Viola players are to Violin players. They're just not taken seriously. That's not to say they have a point, but can a fun game be crafted from inline skating?
    First off, the comparisons with THPS3 (and THPS2, to some extent) are merited. This game lifts a lot of ideas, but in Aggressive Inline, there is no standard 2:00 time limit. That means you can skate as long as you keep your gradually degrading 'juice meter' up by doing tricks. There is a set of goals at the start of each world, and other goals you open up by talking to random residents in each world. There are also timed challenges (get 60,000 points in one minute, for instance).
    The worlds are HUGE. Massive. A couple times as large as the average THPS3 level. Grinding is the soul of the game, but you can also do vert tricks (complete with tweak), flips, spins, vaults (huge vaulted jumps over objects and ramps), manuals, 'revert'-esque cede slides. You can even swing around horizonal and vertical poles, and 'skitch' (grab onto the back of a car, bus, roachmobile, 4X4, etc -- did I mention there are a ton of cars driving around in this game?). There is so much interaction with the environment and so many opportunity for massive linked tricks. As long as you are performing tricks, you can keep playing. The absense of the requisite time limit makes such a huge difference.
    Each huge world also has locked doors that lead to secret areas... the keys have to be found in other worlds.
    The first world is a massive outdoor Los Angeles thoroughfare, complete with intersections, palm trees, hot dog stands, and the tollbooth/entrance to a huge movie studio. Inside there is a haunted house movie in production, and the massive interior has bluescreen hanging all over the place, the facade of a haunted house (you need a key to get in though), a graveyard, bridges, a canyon, tons and tons of ramps. As you can see, this game is about exploration, but I have really started stringing my tricks together and the revert/manual linkage from THPS3 is present here, done the same way.
    There is a little bit of cursing in the game, and although most of the music is typical pop/punk shite, some of it is -- get ready - actually pretty good.
    The female skaters come complete with bouncing breast physics and schoolgirl skirts that fly up as you skate
    . In other words, this game is marketed to the young male teen audience (as with most 'Xtreme sports' titles). But aside from that, there is a deep, immersive gameplay experience to be found here, complete with humor, an epic scale, and total replayability.
    [​IMG]
    Joseph
     
  2. Doug Schiller

    Doug Schiller Supporting Actor

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    Blasphemy! [​IMG]
    Seriously, this game looks good to me and I hear THPS4 will borrow some things from it (no more 2:00. talk to people for goals, etc.)
    I wish they were making it for Xbox, I love custom soundtracks on these games.
    Doug
     
  3. Ryan Peter

    Ryan Peter Screenwriter

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    Are the levels bigger than JSRF? How are the graphics compared to JSRF? How about the endless grinds like you can do in JSRF, possible in this game?
    I thought THPS3 was boring while JSRF was great so I'm more interested in the JSRF comparison. Thanks! [​IMG]
     
  4. Andy Sheets

    Andy Sheets Cinematographer

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  5. BrianB

    BrianB Producer

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  6. Adam Tyner

    Adam Tyner Screenwriter

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    August 15th is the release date for the XBox version, I believe.
     
  7. Joseph Young

    Joseph Young Screenwriter

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  8. Ryan Peter

    Ryan Peter Screenwriter

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    Thanks Joseph!

    (off topic) It's not that I'm not a fan of the Tony Hawk series, it's just I feel 2 things: it's tired and needs a gameplay rejuvenation and it's also heading in the wrong direction. Tony Hawk 2 was fantastic. The DC graphics were very good and so were the levels. Then TH3 comes out, the game gets more unrealistic. It's trying hard to be funny and it's not. Now the next one sounds even crappier.

    If they want a mission based game, why not do something like license The Search For Animal Chin movie and replicate the locations the guys skate at. Get some of the awesome old Powell Perelta riders like Lance Mountain, Mike McGil (McTwist anyone?) and Ray Barbee.

    I'd love to see someone else challenge the Tony Hawk series. Maybe if Aggressive Inline is good it could do that. Maybe I will check it out, hopefully it's a step in the right direction.
     
  9. Oscar_R

    Oscar_R Second Unit

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    Did you just say better than Tony Hawk?
    BLASPHEMY!
     
  10. Dave F

    Dave F Cinematographer

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    I agree completely, Ryan. THPS3 was just too unreal. Just last week I started playing THPS2 again. What a great game...

    -Dave
     
  11. Oscar_R

    Oscar_R Second Unit

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    Tony Hawk 2 was infinetly better than 3, hands down.
     
  12. Larry Seno Jr.

    Larry Seno Jr. Supporting Actor

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    The problem with 2 is that ramp people were penalized. If you couldn't string together grinds then you were SOL, and that's gay. With the revert to manual in THPS3 people that specialized at ramp tricks were aces whereas if you were a grind master and you didn't know vert, you were SOL. 2 of my buddies couldn't even pass the tokyo stage because they couldn't get a medal.
     
  13. Ryan Peter

    Ryan Peter Screenwriter

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    You make good points Larry. Unfortunately it would be taking this thread off course if we delve into the Tony Hawk series. Better save that for another thread. I have a lot of thoughts and comments on what you said though.
     
  14. Joseph Young

    Joseph Young Screenwriter

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    Hehe, Oscar. [​IMG] I said better than THPS3. However I must agree with the majority opinion and state that THPS2 (for the Dreamcast, the only console I owned it for) was and is a superior game. In fact I remember playing it at your place for the first time and being blown away.
    That said, AI is not an 'inline skating simulation' nor does it claim to be. It's a trick/exploration/adventure title (thus the fleeting comparison with JSR) under the extreme sports moniker. The fact that you can actually swing in loops around horizontal and vertical poles a la Olympic Gymnastics is a testament to the exaggerated physics.
    One particularly favorite moment in the studio graveyard:
    (California skater voice):
    "oooohh... I am the ghost of inline skaters paaast.. freeee me from this pergutory..." etc.
    If you fail and try again, he makes increasingly berating comments (as do all the people in the levels) until he's saying,
    "Do you have any friends/who know how to skaaate?"
    When you finally pass the tasks, the tree in the center of the graveyard twists and contorts (accompanied by creepy stretching noises) and one of the branches becomes a bridge to another part of the level. [​IMG]
    I don't mean for this thread to degenerate into 'what was wrong with THPS3 (which I happily own),' all I can say is, the tasks feel less constricting in AI, whereas in THPS3 they were so methodical and specific, and the 2:00 time limited your approach to said goals.
    Joseph
     
  15. John Bryant

    John Bryant Second Unit

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    I have AI rented right now, and hope to get it for my birthday next week. However, I don't know if it's as good as the TH series just yet. I have a few complaints with the game, but they are mostly minor. Fantastic game, and well worth the money [​IMG] .
     
  16. Jeff Kleist

    Jeff Kleist Executive Producer

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    There ARE no other skating games except for the Jet Set Radio series [​IMG]
     
  17. BrianB

    BrianB Producer

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    Not yet, Jeff, but other developers have them in the works. Rage have "Rolling" coming out in the Autumn.
     

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