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Discussion in 'Archived Threads 2001-2004' started by Max Leung, Jun 11, 2002.
NEVERWINTER NIGHTS GOES GOLD
Man, there are WAY too many games vying for my attention...
This has made my day!!!!
YES!! Finally! Should be out next week. I can finally test all these damn scripts I created in the beta toolset.
And the world shall end....
Why must they release this game when I have NO MONEY!!!!
I'm hoping this still meets Electronics Boutique's ship date of 6/18 (in-store 6/19) but I think it is doubtful. It seems that most games usually take about two weeks to get to stores after the gold announcement is released online. This is not to say it is impossible - I think Diablo 2 may have had a quick turnaround. And perhaps the best evidence that we may have a little longer wait than that is in the wording of the announcement itself. If I remember reading correctly on Gamespot, the release mentions that NWN should be in stores by the end of June.
HooYaa, it seems like I've been waiting for this one forever. Oh wait, I have!
I recall Baldur's Gate 2 being available the a day or two after it went gold.
When someone gets it, LET US HEAR ABOUT IT!
All I know is I am going to be calling in sick for a few days. Again! For another game! Good thing I have lots of sick leave.
Again, never underestimate the advantages of being unemployed...
There's no way I can juggle this and Morrowind!
I'll be doin' Bethesda's opus 'till later summer!
I'll second that, Joel.
Is this going to be just like Baldurs Gate? I do enjoy that series but kind of want a different experience with this game, what do you guys think could you share some of the differences and similarities? Thanks.
It's a great game guys, you won't be disappointed.
To be fair I won't say more...That would be mean
You don't get off that easily, Dean.
Couple differences John:
-3rd Edition D&D rules were used to create this game. That means the huge amount of character cutomization such as multi-classing as well as the feats are included in the game.
-The game is of course now 3d, using the Aurora graphics engine (Advanced version of what was used for MDK2 I believe).
-This is not a party based game therefore it is VERY different than Baldurs Gate in how it plays. You only need to worry about one characters stats, spells, level..so forth and so on
-Neverwinter looks to revolutionize the roleplaying genre by including several things. The Aurora world builder. A comprehensive and powerful tool that the developers used themselves tomake the game. You will be able to create your own worlds. Even better you can take your new world and play with your friends online, either in the game themsleves or you can act as the dungeon master scripting the story along the way. Bioware hopes to make Neverwinter the closest thing to actual pen and paper D&D as possible.
John, if you havent already downloaded the beta of the toolset I urge you to do so. It is frighteningly powerful and lets you build a world to yourhearts content. You can script actions. Write all the dialogue for your characters..etc etc etc...
Thank god I have vacation time at work because I am taking 2-3 days for this game.
Is Black Isle still sticking with their plan to put the Windows, Mac and Linux versions of the game all in the same box? I sure hope so.
I have heard the name of this game over and over again, but have never seen it described. What game is it "like"?
I don't think all three versions will be in the same box. I think I read somewhere, perhaps the Official Site the Mac version will ship in the fall. I could be wrong though.
EDIT: I was right. Macsoft is publishing the Mac version and it's slated for the fall. The press release is here.
What is combat like? Is it one of those games where you select your attack, click on the bad guy, and you auto-attack until someone dies?