Doom 3

Discussion in 'Archived Threads 2001-2004' started by Paul_D, Mar 18, 2002.

  1. Paul_D

    Paul_D Cinematographer

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    Is this title coming? Damn, the thought of a new Doom game using the Quake 3 engine just makes me giggle with glee. I'm imagining it right now. Ooooooooooh. I can't wait. Can anyone confirm that its on the horizon?

    Also, does anyone know if Halo's coming to the PC. I don't want an Xbox, but I've heard so many good things, that I really want to give this one a try.
     
  2. Kelley_B

    Kelley_B Cinematographer

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    Doom III is coming and its using the new Doom III engine, which will also be used on Quake IV(which is being developed by Raven). There are also rumors that Prey will use the Doom III engine and be made by Human Head.

    Halo will come to the PC and the Mac sometime next year is the word.
     
  3. Paul_D

    Paul_D Cinematographer

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    [​IMG] Exciting news. A new ID software engine is always cause for celebration.
     
  4. Gary King

    Gary King Second Unit

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    And the new Doom engine is *very* impressive.
     
  5. Camp

    Camp Cinematographer

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    This is a "can't wait" title for me too. I remember finding out "god mode" existed after beating Doom 2...I was so pissed and so happy to have beat it natural.

     
  6. Paul_D

    Paul_D Cinematographer

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  7. Sean Oneil

    Sean Oneil Supporting Actor

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    There are a couple of exciting new 3D engines coming soon, one is to be used in Unreal Tournament 2, and the other is the Doom 3 engine.
    Gary, do you have any idea how well these new engines will run on a Ge Force 3 board? I currently run a dual Athlon XP 1700+ system with a standard Ge Force 3 card. Will the Doom 3 engine support dual CPUs like the Q3 engine did?
    Will I need to upgrade to Ge Force 4 to run these games at a decent framerate?
    -Thanks [​IMG]
     
  8. MikeAlletto

    MikeAlletto Cinematographer

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    If I remember correctly ID was targetting the Geforce 3 as the minimum. So take that for whatever it means. This is one of the main reasons I haven't upgraded my PC yet. I'm waiting for Doom 3 and Quake 4.
     
  9. Sean Oneil

    Sean Oneil Supporting Actor

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  10. Gary King

    Gary King Second Unit

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    I can't really talk about final performance.

    JC has stated a goal of 30fps on a GeForce 3 with all features turned on (probably without AA and at 800x600, though). There are quite a few effects that the new Doom engine uses that would benefit from some extra CPU; however, it will probably remain severely graphics-limited.

    Personally, I don't find the UT2 engine that exciting. It produces some nice screenshots, and offers some cool particle effects, but it's not an architectural quantum leap like the Doom 3 engine is.
     
  11. Paul_D

    Paul_D Cinematographer

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  12. Andrew s wells

    Andrew s wells Second Unit

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    Seems like i remember hearing the Xbox is the only system out that could handle Doom 3. I wonder if we will see it on the Box.
     
  13. Sean Oneil

    Sean Oneil Supporting Actor

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    Thanks for the input Gary. I hope that there will be SMP support built in to D3.
    Do you have any specifics as to what kind of effects we can expect to see exhibited by the D3 engine? What exactly makes it such an architectural quantum leap?
    Thanks in advance [​IMG]
     
  14. Ryan Peter

    Ryan Peter Screenwriter

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    Yes tell us more about this quantum leap! [​IMG]
     
  15. Chad Ellinger

    Chad Ellinger Second Unit

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    This FAQ explains quite a bit.
     
  16. MikeAlletto

    MikeAlletto Cinematographer

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  17. Allan Petersen

    Allan Petersen Stunt Coordinator

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  18. Derrik Draven

    Derrik Draven Supporting Actor

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    Can't remember where I read the article but, I think it was dealing with Doom 3 and the Xbox. It went on to say something along the lines that the GeForce unit in the Xbox has more in common with the GeForce 4 than the 3. In fact, it said that the only GeForce 4 card that is superior to the Xbox is the 4 in it's speediest, high-end config.
    Which, when you think about it, it makes sense. Microsoft wanted Nvidia to design a GeForce that was beyond the stuff that was already out for PC's. I swear I read articles about the development of the Xbox that mentioned the very fact that Nvidia designed a chipset for the Xbox that was about 1 generation ahead of the PC. The next generation for the PC was the GeForce 4.
    ...I think I read this in the announcement of the GeForce 4??? [​IMG]
    Anyhoo, IMHO, the PC...graphics wise, will truly jump past the Xbox when the GeForce V comes out.
    Not sure. I don't memorize this shit. [​IMG]
     
  19. Gary King

    Gary King Second Unit

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    Doom 3 is one of the first games (possibly *the* first) to really make a push toward realistic lighting. Every light will generate shadows, every object will cast and receive shadows, everything will be bump-mapped. And some of the particle effects look quite nice.

    It's a radical change from the way most games work (the objects are comparatively low-poly in Doom 3, but they're rendered 20+ times/frame to generate all the shadow and lighting effects), and makes the entire environment *really* eery.

    I can't wait for the final build. The original Doom is one of my all-time favorite games (and the music in E1M1 on a Gravis UltraSound was one of the best tunes ever in a video game -- I hope Reznor (if he does the music) remixes it) and had atmosphere out the wazoo. Doom 3 looks to carry on that tradition in grand style.
     
  20. Brad Grenz

    Brad Grenz Second Unit

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