Do PS2 games with 16x9 support reduce visible scanlines?

Discussion in 'Gaming' started by [email protected], Oct 8, 2003.

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  1. Frank@N

    [email protected] Screenwriter

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    I have standard WEGA with a 16x9 mode and was wondering if any PS2 games with 16x9 support actually concentrate all available resolution within the 16x9 area to reduce scanline visibility (not unlike anamorphic DVDs).

    I tested GT3 in normal mode and was disappointed by scanlines and lots of shimmer.

    I then switched to 16x9 mode (both in-game and in WEGA), but saw no difference.

    Do most games with 16x9 support merely format the screen without concentrating all resolution in the 16x9 area (like 4:3 letterbox movies)?
     
  2. ChrisMatson

    ChrisMatson Cinematographer

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    I found that it does improve resolution on my 36XBR450 with the 16:9 mode engaged.
     
  3. Dave F

    Dave F Cinematographer

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    The different aspect ratios do not change the resolution at all - the shape of the pixels change. If you are using a squeeze mode, you may be seeing the same # of lines of resolution in a smaller space, which might make it seem more detailed.

    -Dave
     
  4. Frank@N

    [email protected] Screenwriter

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    OK, it's been awhile since I tried this.

    This time, I changed GT3 into 16x9 mode but *didn't* adjust my WEGA.

    Sure enough, the other cars looked distorted.

    I then enabled WEGA squeeze to correct the proportions.

    So I guess the PS2 16x9 mode does use all available resolution and should reduce the appearance of scan lines.

    There's still a ton of shimmer in the track graphics, but maybe that will be reduced when I get a prog scan WEGA.
     
  5. Dave F

    Dave F Cinematographer

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    Unless the game supports 480p, I don't think that will make a difference.

    -Dave
     
  6. Jeff Adams

    Jeff Adams Screenwriter

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    Yeah, progressive games do make a huge difference but on ESPN Football 2k4 progressive scan mode introduces some wierd checkered like pattern on my screen that annoys me badly, so I switched it back to interlaced.
     

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