Michael St. Clair
Senior HTF Member
- Joined
- May 3, 1999
- Messages
- 6,001
Those who are so opposed to multi-platform game development, complaining that it compromises all versions of the game...
Please name a current-generation game that was developed as a platform exclusive (Halo, Metroid, Mario Sunshine, and so on) that would have been compromised on its original platform if it had been developed for multiple platforms. And in what way it would have been compromised.
I don't buy it.
All consoles from the current generation are capable of running all games (as far as the actual gameplay) from all of the other current consoles, in my opinion. Graphics and detail won't all be the same, but it doesn't have to compromise gameplay. Hardware capability is in the ballpark enough that games
The only thing I can think of is SSX Tricky...the gameplay of the trick system for SSX was obviously designed for the four shoulder buttons of the PS2. So the game is compromised on the 'Cube and the XBox...but it is fine on the PS2; they didn't allow the limitations of the other consoles (actually, the controller configuration in this case) to compromise the original game design.
What current first-party or contracted exclusive game would have been compromised (in all versions) if developed for multiple platforms?
Please name a current-generation game that was developed as a platform exclusive (Halo, Metroid, Mario Sunshine, and so on) that would have been compromised on its original platform if it had been developed for multiple platforms. And in what way it would have been compromised.
I don't buy it.
All consoles from the current generation are capable of running all games (as far as the actual gameplay) from all of the other current consoles, in my opinion. Graphics and detail won't all be the same, but it doesn't have to compromise gameplay. Hardware capability is in the ballpark enough that games
The only thing I can think of is SSX Tricky...the gameplay of the trick system for SSX was obviously designed for the four shoulder buttons of the PS2. So the game is compromised on the 'Cube and the XBox...but it is fine on the PS2; they didn't allow the limitations of the other consoles (actually, the controller configuration in this case) to compromise the original game design.
What current first-party or contracted exclusive game would have been compromised (in all versions) if developed for multiple platforms?