Morgan Jolley
Senior HTF Member
- Joined
- Oct 16, 2000
- Messages
- 9,718
The way I see it, developers should wait to see how a game does before porting it (unless it's an ultra popular series like Mortal Kombat that wants a broad appeal). If a game sells really well (like FF games on PS2) then there's no need to port them because they'd be spending money to reprogram the game on another console to generate only a small amount of sales in comparison to what they already have on one console. If the game sells horribly, then they should port it to try to get a broad range of people to sell it to.
The only exception is Rayman 2, which, suprise suprise, is an example of a developer putting in the extra effort to make each version take advantage of its respective hardwareWhich reminds me, Rayman 3 has extra features on the GameCube because of the GBA/GCN link and the GBA Rayman 3 game. This game (Rayman 3) along with a few other games (like Harry Potter) have added features to one console or another to make each port of a game desirable. For intance, Harry Potter on PS2 let you fly all around Hogwarts, while the GameCube version allowed you to access a secret area (I forget what the X-Box's bonus feature was). These extra features give people the incentive to buy one version over another, which is a good thing and a bad thing. It's good because you can get more sales from the same game, but it's bad because more people might want to buy one console's version over another, which hurts sales for another console.
To tell the truth, I think Sega's plan of putting specific games on specific consoles and not deviating much from that is a bad thing, but they seem to be the only company that is really doing this to their detriment (sp?).