Jeff Cooper
Senior HTF Member
I got the load cell and booster pack. DIdn't get the clutch.
The guys I was watching were saying that only about 250000 units had been sold. They didn't quote the Bloomberg article. On the other hand, they didn't exactly say where their sales figure came from.There are about a 100 videos out there now about that, all referencing the same original article, which appeared on Bloomberg. Bloomberg has posted the same article about pretty much every vr launch, without citing accurate sources for the claims. Don't know why they have such a hate bias against VR, but what is more disturbing is how everyone has latched onto that one single article and now it has spread like wildfire everywhere about how PSVR2 is a "Failure". I guess that was probably their intention all along.
None of it makes any sense at all of course. Yes the headset is expensive, and is a luxury item. However, that price is like half of what an equivalent competing PCVR headset costs, and is an incredible deal for what you get. Also I have no idea why when discussing price, the point 'you also have to buy a PS5' comes into it. The ps5 is it's own console and plays it's own games, and doesn't exist solely to play PSVR2 games. Did they also forget you have to buy a $1000+ pc to use pcvr too? So stupid.
They may have been quoting Bloomberg, but they didn't properly attribute where the data came from.That video you saw was definitely citing the Bloomberg article. The Bloomberg article said VR2 sold 270k units in the first month. That's not great but it's also a niche product for a next-gen console that is new enough to still be the full launch price. Sony hasn't given a lot of info on what they expected to sell so we don't know if 270k is a good number or a disappointment.
The Oculus Quest isn't actually a peripheral, it's a self-contained low-res VR system. It trades power for portability and simplicity, which is cool for getting VR to be bought by more people (lower price and barrier to entry) but the quality of content hits the ceiling really fast. On the other end of the spectrum is PSVR2, which is super powerful and probably the highest quality consumer product you can buy...but it's so expensive that adoption is going to be really slow.
Whatever. I have a PSVR2, I enjoy it, there will be games made for it that I'll enjoy.
EDIT: The rumors before the VR2 launched were that Sony aimed to sell 2 million units in the first year, or something like that. If they're selling ~250-300k in the first month then I think they're kind of on target to hit 2M.
The thing you have to realize is what you are expecting, logistically can never really happen. For a AAA game that's going for the best graphics possible, you have to assume that they are pushing the ps5 to what they're capable of programming for the flat version. Now when you have the same exact game in VR, suddenly it's in 3d so it now has to render twice the image data; one full screen for each eye. On top of having to render twice the data, it also has to ensure that it never drops in frame rate, targeting around 90hz at a minimum, so the VR doesn't give motion sickness.About the only thing I wish the thing had was PQ quality and colour that actually matched what PS5 content looks on a 4K set. Using GT7 as an example, the PQ is passable but really pales next to the flat version. I prefer playing that game in VR, but it socks having to give up the level of quality displayed on a 4K set.
Absolutely.I think the lack of backward compatibility kind of killed it out of the gate.