Zelda, blurry in distance??

Discussion in 'Archived Threads 2001-2004' started by Scott_E, Mar 26, 2003.

  1. Scott_E

    Scott_E Stunt Coordinator

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    I'm running my gamecube through S-Video to a sony Non digital wega TV. In the distance, everything looks a little blurry, however in the surrounding area around link, its sharp as can be. Is this how they coped with the draw distance? As opposed to fog or lower detailed graphics? I never thought about them doing that. I think its a good idea, however I was wondering if its supposed to be like that. Anyone else?
     
  2. Romier S

    Romier S Producer

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    Already being discussed.

    Zelda
     
  3. Scott_E

    Scott_E Stunt Coordinator

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    Sorry!! Thanks Romie!!!
     
  4. Camp

    Camp Cinematographer

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    Romie? My, my...you guys have something to tell us? [​IMG]
     
  5. Mike_G

    Mike_G Screenwriter

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    Same thing was done in Super Mario Sunshine. Lame way of displaying haze/distant objects.

    Mike
     
  6. Romier S

    Romier S Producer

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  7. Romier S

    Romier S Producer

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  8. Romier S

    Romier S Producer

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  9. Romier S

    Romier S Producer

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  10. Romier S

    Romier S Producer

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  11. Romier S

    Romier S Producer

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    Would you believe the enter key got stuck?[​IMG]
     
  12. JoshF

    JoshF Supporting Actor

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    I would believe it, but chiding you is much more entertaining.
     
  13. NickSo

    NickSo Producer

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    [​IMG] From now on we should call him Romie.. [​IMG] I like the sound of that...

    Wow, a little enter-key happy there Romie? [​IMG] (See how cute that sounds [​IMG]
     
  14. Romier S

    Romier S Producer

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