LeoA
Senior HTF Member
Glad to hear it.
Contrary to my suggestion that it was universal, there are folks out there that are perfectly happy with it. But an awful lot of people are disappointed with it being unreliable. A possible sign I suppose that there's a bit of a quality control issue here, rather than an actual design flaw.
Out of curiosity, there's a test screen in the settings you could check. If you hit left or right as far from the center of the d-pad as possible and then slightly press up or down on the left/right side of the d-pad, many people will then see an up or down movement incorrectly be registered.
There's some thought that this is why people are triggering false diagonals in games where precision 4 way control is desirable (Pac-Man on Namco Museum or navigating a virtual keyboard, for two such examples where false diagonals can drive you batty). Ideally, you'd only get a diagonal input if you actually pressed up/right and other such combinations.
Contrary to my suggestion that it was universal, there are folks out there that are perfectly happy with it. But an awful lot of people are disappointed with it being unreliable. A possible sign I suppose that there's a bit of a quality control issue here, rather than an actual design flaw.
Out of curiosity, there's a test screen in the settings you could check. If you hit left or right as far from the center of the d-pad as possible and then slightly press up or down on the left/right side of the d-pad, many people will then see an up or down movement incorrectly be registered.
There's some thought that this is why people are triggering false diagonals in games where precision 4 way control is desirable (Pac-Man on Namco Museum or navigating a virtual keyboard, for two such examples where false diagonals can drive you batty). Ideally, you'd only get a diagonal input if you actually pressed up/right and other such combinations.