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How many people think RPGs were better in the old days? (1 Viewer)

AlexJ

Agent
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Sep 29, 2002
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I’ve actually seen it posted that RPGs aren’t what they used to be.. does anyone agree with that?
 

Sean Moon

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Jan 25, 2001
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Yes...they lack the certain "magic" that they used to have. Now it seems like the glam and spectacle has overshadowed the games. The games for the most part are still very good, but the surface details and glitz are overpowering.

I will take my 16 bit RPGs over anything released lately.
 

DwightK

Second Unit
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Sep 12, 2000
Messages
269
Sean has it perfectly. Well almost as I prefer PC style RPG's over "console" style. I will never forget my adventures in games like the early Wizardry's, Any Ultima (including Underworld 1 and 2), Early Might and Magic, etc. It seems the popularity of games is what caused the downfall. Content became secondary to graphics and instant action. Any one remember mapping? I STILL have all my game maps from many of the games before mapping became automated. Kind of a cherished goal or hard won prize I have to keep.

Not really an issue to pine over as we will never see the likes of old RPG's again. The game publishers suits (moneymen) will see to that.
 

Mark Evans

Supporting Actor
Joined
Oct 10, 2001
Messages
585
I completely agree. I haven't liked most modern RPGs. Here's the problem: too much is out of your control. Play five minutes, watch twenty minutes of cut-scenes, repeat. No choice, no nothing.
And battles, yikes, slow as molasses. Final Fantasy 9 is a fun game, but the battles are so freakin' slow that it drove me nuts to play through it.
Also, the challenge got stripped out. Final Fantasy VII has all its difficult fights as optional weapons. No, they don't need to be that difficult, but c'mon! Where're the days when Rubicant was in danger of wiping out half your party with each attack?
Ironic that my favorite console RPG is Final Fantasy IV given that it is completely linear. But you spend way more time playing it than watching it. Long dungeons and the occasional quickly-over conversation-driven scene (Note: actual talking, not bloody CG). And it's hard!
Old school's way better. Two of my favorites: Ultima VII and Ultima VI were both tech marvels for their time, and they had strong storylines moved along entirely by the player doing things.
Playing an RPG today is more akin to watching a movie than an actual game, which is why it's shoddy. It should be more like reading a good book, which is one reason why I love Planescape: Torment (favorite RPG EVER). The storyline actually goes in one direction, but the way you make it get there can be different every time you play it.
That's why I disliked Final Fantasy X. Sure they finally made the combat fast, but now you have to switch every character in just to get some experience (tedious!) and you watch the game more than you play.
Oh, and the storylines, not as good either. In Final Fantasy VII it was a huge, huge deal to kill of ONE character. I mean, dramatic maybe, but c'mon, that hardly makes for compelling drama. Final Fantasy IV, yep, again, was great because you didn't know what was going to happen. They started offing characters left and right (yeah, so most didn't stay down :D) and you had no idea who was going to get taken down next. That makes you want to play more. Bishounen pretty boys who go ha ha ha a bunch and act all hair-flippin' powerful, not so much.
Phew, long-winded. And I know people love the Final Fantasies, and I do enjoy the play time, but they're more multi-media extravaganza than RPG. I singled them out here because they're the console RPGs I have the most experience with.
 

Morgan Jolley

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While I did miss out on the RPGs of the pre-32-bit era (my first was FF7 on PSX, but then I went back and got/played someolder ones), I find that one of my favorite aspects of modern RPGs are their storylines. This usually means lots of CG added in, but if it improves the storyline or makes the emotional impact better, I see nothing wrong with it.

There is a place for the old dungeon-crawling RPG where the storyline was a loosely held together plot for world destruction/domination by some big bad evil guy, but the way I see it, would you really want a developer to try and remake something that was done so perfectly already? Rather than reuse the same formular and change nothing, RPGs have evolved into something different from what they started out as. If you want an old-school RPG, you've already got them. If you want more of them, then you'll have to settle for what we now have.

It should be noted that some of the people who made those RPGs back-in-the-day are involved in making modern RPGs, so it's not like some new guys came in and f'ed everything up. If people are buying the games, then the developers must be doing something right.
 

Sean Moon

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Final Fantasy IV had a great fear factor to every battle. You could be at level 99 and still be wiped out by some random enemies. Fear needs to be back in RPGs.
I also prefer in game cut scenes if necessary, not the CG stuff. It kinda takes you out of the action.

But for story, Final Fantasy VI had the best I think. I love the fact that the major villian(or so you thouhgt) was just window dressing until halfway through, then his stoopid lackey takes over the world. Cool stuff!
 

Mark Evans

Supporting Actor
Joined
Oct 10, 2001
Messages
585
Heh, true enough Sean.
Best Final Fantasy IV moment:
Me: "Woohoo, I just kicked that behemoth's ass! Sure it cost half the party, but he's dead, dead!"
(insert battle swirl)
Me: "ARGH! TWO Behemoths!?"
(party dies a horrid death)
Oh, and Morgan, I respectfully disagree. I think the only way that new RPGs differ from old RPGs regarding their 'one ultimate baddy trying to take over the world' plots is that new RPGs make you wait half the game before you find out who it is :D. I imagine the next big advance will come when we don't find out until 3/4's of the way through...
Most RPGs are actually CPGs anyway, as in Character Playing Games. When was the last time you rolled your hero and took on his identity in a labyrinthe plot?
 

Sean Moon

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In FFIV I still remember taking bets who would beat the leviathan(or whatever it was) guarding the Masamune at the end of the game. My friends and I tried for a week to beat that thing...until I did one night. They paid me $20 each.

And the treasures you got after those battles were always special to me...felt like something worthwhile since you barely surived to use it.
 

JoshF

Supporting Actor
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Aug 21, 2000
Messages
884
That's why I disliked Final Fantasy X. Sure they finally made the combat fast, but now you have to switch every character in just to get some experience (tedious!) and you watch the game more than you play.
I respectfully disagree with most of you. I loved FFX, and I've played RPG's since the original Ultima and Wizardry on my Apple II.

I think the stories have gotten much better, the characters more complex, and the levelling systems much more dynamic (the sphere grid in FFX was one of the coolest things ever, IMO). Back in the day, you could completely ignore the story, let your characters level themselves up, and just play on. Not that that was a bad thing, but I think there have been vast improvements in the RPG world.
 

JohnE

Supporting Actor
Joined
Jan 1, 2001
Messages
585
I tend to prefer my RPG's on the pc as well. I haven't played a console RPG that I really enjoyed since my SNES. Oh what I wouldn't give for a true sequel to the Secret of Mana though. I wish Square would put the damn FF line on hold for a while and give us a Mana game. I would be more excited about that than a new Zelda game!
 

Romier S

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Oh, and Morgan, I respectfully disagree. I think the only way that new RPGs differ from old RPGs regarding their 'one ultimate baddy trying to take over the world' plots is that new RPGs make you wait half the game before you find out who it is . I imagine the next big advance will come when we don't find out until 3/4's of the way through...
Mark, you my friend are in desperate need of playing:
Gothic
Morrowind
Neverwinter Nights
Baldurs Gate 2 Shadows of Amn
Planescape Torment
and if you you want the a really good dungeon crawl:
Icewind Dale 1 and 2
All PC games listed above (except for Morrowind which is available on the Xbox). These are RPG's that have really captured me more than any others. They all lack fancy FMV cinemas yet at the same time tell some truly phenominal stories through in game dialogue. All the while allowing you to create your character and choose what you want that character to be. Not have the game dictate that to you.
Planescape Torment is available for 9 dollars in most places and it is one of the absolute best RPG's made in past 10 years. It can almost be compared to a novel because you will do ALLOT of reading but the plot is more complex and interesting than 99% of the RPG's out there. This game is required playing by any person who truly considers themselves an RPG fan IMO. Its an essential game to the genre that is often overlooked for its big cousins Icewind Dale and Baldues Gate.
Baldurs Gate 2 is another must play. The combat engine is ridiculously diverse and enjoyableto experiment with. Almost RTS in nature yet retaining the D&D feel.The story is the absolute perfect blend of reading and action. The enormous cast of characters, thier inter-party relationships and thier overall relationship to you is what truly makes this game unique.
Morrowind, I'm completely biased about because I love the game. The absolute most open ended RPG to be created since the release of Daggerfall (prequel to Morrowind). Do what you want, when you want, however you want. The game has no linearity at all. you can literally go wherever you want and make your character what you want it to be. Astonishingly deep game (with a combat system that at times does leave a little to be desired).
Gothic, the most underrated PC RPG to be released last year. Came out of nowhere and is second only to MOrrowind in its open endedness. I call it Morrowinds little brother that could.(On its way to the Xbox next year folks)
On the console side of things some more recent titles I have enjoyed:
Xenogears
Vagrant Story
Panzer Dragoon Saga
Dragon Quest VII
Final Fantasy Anthology + Chronicles
Chrono Cross
Xenogears will always be one of my favorites because of its awe-inspiring story. One of those games that I simply could not put down until I saw the end. Final play time (of which I still have the memory card save was 104 hours)
Panzer Dragoon Saga. Go read the three page thread on Panzer Dragoon that Andre F started to get an idea why this game is so loved (and to get you hyped up for Orta). The combat system is still one of the most unique and enjoyable out there. (Now if we could just get rid of the random encounters.)
Whoever said that recent RPG's have lost thier "magic" you need to go and play Vagrant Story. More a hybrid action/RPG but deeper:). I was drawn in by the mystical characters and kind of otherwordly feel of the game. The weapons creation system of course helped, considering how ridiculously deep it was.
FF Anthology and Chronicles is next. I truly am not a fan of recent FF games. FFX bored me to tears with the unending movie sequences and having to just sit there doing nothing for a majority of the 30+ hours that I gave the game to impress me. FF IX on the other hand was a good game that I actually go into and played. Don't know why that one captured me so but I guess it was just how cute Vivi (I think that was the name, cant remember its been awhile) was so cute. However the old FF games, namely 6 (III in the US) were old favorites of mine and A+C allowed me to experience them again.
Chronicles on the other hand allowed me to once again play Chrono Trigger. That one goes without saying.
So after all that, what am I saying? I don;t have a problem with the "cinematic" RPG's. These type of games have thier fans (Like Josh and Morgan above). Though I very much agree that the Squaresoft of today is at its best when it is NOT doing Final Fantasy and working on other more qaint projects. Either way there are plenty of alternatives out there new and old. Theres always room for improvement but I like the current state of RPG's personally. I've got a ton to still play! (Decides whether to get Suikoden 3 or not....)
 

Sean Moon

Senior HTF Member
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Jan 25, 2001
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Xenogears was amazing. Panzer Dragoon Saga needs a rerelease, since it had such a low print run.

PC RPGS are of a different flavor than console ones. PC ones are much more in depth and complicated. Baldurs Gate is a godsend.
 

DwightK

Second Unit
Joined
Sep 12, 2000
Messages
269
is getting Panzer Dragoon Saga worth it nowadays? I saw it the other day in a store for sale. Is saga what will be contained within orta? Is saga the first the second, or both?

And yes that orta demo is fun as heck although the final big ship battle thingy kills me every time even though you all say it was easy:b
 

Dome Vongvises

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May 13, 2001
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I still hold Final Fantasy VI to be my favorite game of all time. It combined everything you needed in a great console RPG: storyline, multiple characters, great fights, cool gagets, awesome armor and weaponry, and worlds to explore.
Final Fantasy X has come the closest to being a cool RPG. What's funny is that one of it's greatest strenghts is also one of its most annoying aspects, the neverending movie sequences.
 

Sean Moon

Senior HTF Member
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Jan 25, 2001
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Panzer Dragoon Saga was an RPG while Panzer Dragoon and Panzer Dragoon II: Zwei were on rails shooters.

Saga is highly revered, as are most saturn RPGs like Shining Force III, and Dragon Force. Unfortunatly, all had incredibly low print runs are some of the rarest 32bit games released in the US. I think Panzer Saga only had about 5000 copies released in the US, as it was one of the last saturn games, yet one of the most worshipped.
 

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