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Behold, the power of Atari's 2600!!

Discussion in 'Archived Threads 2001-2004' started by Camp, Aug 2, 2001.

  1. Camp

    Camp Cinematographer

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    I just couldn't hold these back! The use of all 8-colors is simply stunning.
    [​IMG]
    Air/Sea Battle: those planes are actually moving!
    [​IMG]
    Asteroids: Yes! Finally a console that can draw 4 asteroids per frame!
    [​IMG]
    Canyon Bomber: And you thought gameplay innovation ended with Pong! Even grandma's glaucoma won't stop her from reading the score.
    [​IMG]
    Star Wars Arcade: Good night GameCube! Pappa Lucas has a new #1 console!
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    -Camp
    [Edited last by Camp on August 02, 2001 at 11:42 PM]
    [Edited last by Camp on August 02, 2001 at 11:44 PM]
     
  2. Adam Nixon

    Adam Nixon Second Unit

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    Absolutely stunning -- words cannnot express the beauty of these shots. I actually HAD some of those games for my 2600. [​IMG]
     
  3. Calvin Watts III

    Calvin Watts III Supporting Actor

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    Had???
    Heck, I HAVE these games for my Atari 2600
    [​IMG]
    ------------------
    "Don't make me angry....You wouldn't like me when I'm angry......"
     
  4. Sean Oneil

    Sean Oneil Supporting Actor

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    WoW I had forgotten what 'Low-Res' was. [​IMG]
    These games may look BAD (and boy do they ever) but the concept behind the video game was revolutionary.
    Now THAT'S power!
    Great shots! I miss the game 'Adventure' with the dragons 'Rendel' 'Grendel' and 'Yorgel' each named to coordinate with they're respective colors. [​IMG]
    [Edited last by Sean Oneil on August 03, 2001 at 03:28 PM]
     
  5. Dean Cooper

    Dean Cooper Supporting Actor

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  6. Jesse Skeen

    Jesse Skeen Producer

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    When the 2600 was developed, all it was meant to handle were two moving objects and a ball. Considering that it's impressive some of the things they got it to do- "Star Wars Arcade" was rather impressive when it came out (though I was quickly able to reach the point in the game where it stopped getting any harder and I could literally last FOREVER!) Often they had to cheat by flickering multiple moving objects which is why the ghosts in "Pac-Man" flicker- there's really only one on the screen at a time. With "Ms. Pac-Man" they figured out how to stretch the limits a bit further, so characters only flicker when they are close to each other.
    Has anyone ever flipped the "TV Type" switch to black-and-white to see the alternate color schemes used on some games to make them more visible on black-and-white screens?
    I wish I knew how to add an S-video output and direct audio out to a 2600.
    One thing I never figured out is why does every game have those lines on the left-hand side of the screen?
     
  7. Jason Seaver

    Jason Seaver Lead Actor

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    The thing is... Many 2600 games are fun. Insanely so. In college, we would have marathon "Combat" sessions (and it was 1994-5, so we could have done better), and I can still blow an afternoon on "Circus".
    When you consider what the programmers did with 128 bytes of RAM, a 1MHz processor and 2-4K of ROM, some of those games are truly astounding.
     
  8. Rob Varto

    Rob Varto Supporting Actor

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    Remember when you could get the "On/Off" button half stuck and double shoot on Space Invaders? I can't believe how far we've come.
    Great pics Camp!
     
  9. Andre F

    Andre F Screenwriter

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    Canyon Bomber looks awesome. [​IMG]
    -Andre F
    ------------------
    -= Take your stinking paws off me you damn dirty ape! =-
     
  10. Jesse Skeen

    Jesse Skeen Producer

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    A lot of games do weird stuff if you turn the system off and on real fast- I saw this being called "Frying" on the rec.games.video.classic newsgroup.
    A point that bears repeating- yes, these games were simple technologically, but they were FUN! Maybe I'm just getting old, but I was REALLY into video games back in the day, and now they just don't do it for me. I've had a Playstation 2 for a couple months now and the games I play the most on it are Pac-Man (from the Namco Museum disc) and the "Classic" version of Space Invaders (which you can only get to when you 'beat' the new-fangled version- which is fun but why'd they have to let it end like that when the original goes on forever???)
     

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