I like that we've got a little micro-civilization going at the start of this season, because it really gives the show a chance to explore how humanity would adapt to a world where there was very dangerous intermediate step between dying and death.
Decent premiere. It's always tough when you introduce that many new characters in one episode because all I kept thinking was which one of them wouldn't make it to the end. I guessed right on at least two of them. Have to admit though I was hoping for a better payoff with the crazy lady Rick ran into. I'm not even sure what went down with that.
I was glad to see the nerdy kid who's older than Carl but acts younger go. That character wasn't working for me at all. More than that he died, though, was the way he died.So far they've been very worried about preventing breaches. But in a world where the medical infrastructure has collapsed and vaccines are a thing of the past, large populations are a real double-edged sword. On one hand, there's safety in numbers. On the other hand, refugee camps and the like have always been a breeding ground for disease. And when everybody who dies becomes a walker, an outbreak of small pox or cholera could create a massive walker problem. It's nice to see the show addressing that.
As we see in the last couple of minutes. You have one of your group die and turn. No doubt will cause mayhem and death next week. You have nobody on watch to keep an eye on things. Especially, after you had walkers find ways in before.
That's one thing that I thought of: Even if they're able to turn this thing around, eliminate the zombie threat and rebuild civilization, you're going to have major redesigns in the way the world works. Pretty much everybody will have heavy-duty locks on their bedroom doors, because the risk of a family member dying in their sleep and then biting you would be too great. Hospitals would have to be built more like prisons to be able to better contain and neutralize the threats as they arise.
Regarding the failed raid to the Big Box store. They didn't even check the army tents. Their may have been some good medical supplies there. Also, yes, their were a lot of zombies who fell through the ceiling. But, you go out the front door where they are bottlenecked and kill them as they come out. When done. Proceed to get the supplies.
They had limited space in their vehicles and didn't expect a serious threat. Given that, you target the stuff that's boxed and sealed first, and then scrounge the rest afterward. This was trip two of what was expected to be many trips to this location.Once the zombies started coming through the weakened ceiling -- of the scariest sequences the show's pulled off in a long while, I might add -- Bob was already trapped. People are valuable, and you don't leave them behind.
Going back to the first season. How many times did Dale's rv breakdown or any other car. They had their pick of numerous car and rv dealerships to get new vehicles. Yet, never did...well at least until Hyundai started sponsoring them.
One of the themes of this show has always been the flaws and failings of human nature. Keeping Dale's RV going was a sentimental choice, not a rational one. At that point, it was still early days into the apocalypse. I'm nearly positive that the hardened survivors who've made it this far would no longer consider such foolishness.
Yeah, the pig (Violet?) is sick and let's not talk to Herschel was a big bag of stupid.
Not to mention that pigs are biologically very close to humans. It wouldn't have been a huge stretch to think they could have turned.