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Joystick/Gamepad/Trackball for 3d shooters?


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9 replies to this topic

#1 of 10 OFFLINE   Timon Russo

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Posted November 01 2001 - 11:52 AM

I played so much Half-Life that my wrists and fingers hurt. That and I've worked on computers all my life and I've done quite a bit of damage. Anyway, I figure I could play 3d shooters on my PC again someday if I can find a non-mouse controller that I was comfortable with. Anyone using anything different? I was hoping I could find a gamepad type controller with an actual tiny joystick on it or something, or even a trackball on it. So I didn't need my hands on the mouse OR the keyboard. Anyone? Hello?

#2 of 10 OFFLINE   Camp

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Posted November 01 2001 - 07:38 PM

[quote]

I played so much Half-Life that my wrists and fingers hurt.

[quote]

Yea, sure...you hurt your wrists "playing Half-Life"...sure. Posted Image

There was a cool controller called the SpaceOrb 360. It was a bit expensive but was made specifically for 3D games. I don't know if it still exists. I think Dean mentioned having one.

#3 of 10 OFFLINE   Dean Cooper

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Posted November 01 2001 - 09:31 PM

If your looking for a controller that was made for FPS and Decent type games the very BEST is indeed the SpaceOrb 360. As Camp mentioned, I do have one myself and absolutely love it. Unfortunately they are not being made anymore, but you can still find them. These babies have a cult following and for good reason, once you make it through the learning curve you'll be running circles around the mousers Posted Image

This is what it looks like:
Posted Image
The best way to describe how it works is like grabbing the head of the guy in the game and pushing or twisting it in the way that you would to move your own. Its fully analog so the harder you twist or push the faster you go ( as fast as mouse if you want ) The sensitivity is fully adjustable and somewhat requires a delicate touch to completely master.

The best site for this is: http://www.planethar...e.com/spaceorb/

Dean


[Edited last by Dean Cooper on November 01, 2001 at 11:47 PM]

#4 of 10 OFFLINE   Michael St. Clair

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Posted November 01 2001 - 10:06 PM

Since from a driver standpoint, a trackball is basically a mouse, and pressing buttons or using a joystick to move your character is not really different from using a keyboard, this makes me wonder if FPS games for XBox are already being written with keyboard/mouse support...options that you may not see until a valid keyboard/mouse is connected. Maybe, maybe not. Still interesting. The "Panther" is definitely approaching what is needed for good FPS control.

#5 of 10 OFFLINE   James D S

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Posted November 01 2001 - 10:31 PM

Dean, Is it safe to assume that the SpaceOrb uses standard microswitches? If so, converting it should not be too hard. (Famous last words.)

#6 of 10 OFFLINE   Dean Cooper

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Posted November 01 2001 - 10:48 PM

It does, so yeah it would be pretty easy to convert. Another thing to mention about it is its a serial device. If you really want to get deep into these the site I linked even has the source for the drivers. Dean

#7 of 10 OFFLINE   Camp

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Posted November 02 2001 - 07:47 AM

I almost forgot... There's also the Microsoft Sidewinder Dual Strike controller. Think PS2 controller where the two sides are connected by a ball joint. Do a search at Microsoft.com for a picture. I used one and really liked it once I got used to the odd movement. I purchased one myself but never got the damn thing to work. Bummer.

#8 of 10 OFFLINE   steveC

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Posted November 02 2001 - 10:20 PM

I too have the SpaceOrb but have not used it in some time. It has a learning curve but is certainly a viable alternative. I have hopes that it could resurface for the Xbox.

#9 of 10 OFFLINE   Timon Russo

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Posted November 08 2001 - 05:46 AM

Hey Camp -

Posted Image

That sidewinder dual strike is exactly what I'm looking for. Seems like I will be able to control everything with fingers/thumbs/wrists - no arms extended and improperly supported which has been my problem.

Thanks all!

#10 of 10 OFFLINE   Leroy

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Posted November 08 2001 - 07:36 AM

With FPS's becoming more common on consoles, why on earth has someon not developed a controller with a small trackball instead of an analog stick. I've seen the panther, but I'm talking about a normal handheld controller. My Marbleman mouse isn't much thicker than the X-box controller(just an example)and tha's realy the only thing I miss when playing console FPS, the accuaracy of my mouse for aiming.
I rule all that I survey...and that ain't much.




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