Brandon_H
Stunt Coordinator
- Joined
- Aug 25, 2001
- Messages
- 234
So, I received a notice in my inbox from EBgames.com stating that the Xbox Live Communicator I ordered will be released on Nov. 5. And it got me thinking. . . what is this "communicator" -- and by extension, the Xbox Live service -- but a hardware add-on?
From the beginning, Microsoft has trumpeted that online-gaming hardware was "built-in" to the Xbox, unlike the PS2. Sony's detractors have endlessly pointed out that a PS2 owner must buy a network adapter, which doesn't bode well for Sony's online service when so many console owners don't even buy a second controller.
Except . . . Microsoft seems to have missed its own point. This "communicator" retails for $50 -- $10 more than Sony's adapter -- and is scheduled to street more than two months after Sony's online solution. Plus, the Xbox doesn't support narrowband connections. Once again, Microsoft seems to be aiming its revolver squarely at its foot.
Yes, I know one doesn't need the communicator to play online, if they're willing to forgo voice communication and pay the $10 per month or so. But Microsoft has trumpeted voice-com as integral to the XBox gaming experience, so it's likely that many people will feel obligated to shell out the dough IF they want to go online.
Also, I expect Microsoft to put a huge push behind the communicator, to the point where it could lead to consumer confusion. Many people might erroneously believe that the Communicator is necessary to go online. What's worse, many people with narrowband connections might buy the Communicator thinking it will allow them to go online, only to discover otherwise later.
So, as you can see, I'm now having some doubts about the viability of Microsoft's marketing plan behind Xbox Live. That's not to say I want it to fail -- my Xbox will be online within minutes of my Communicator's delivery. I just wonder how many other people will be. . .
(I note that Sony's PS2 network adapter is a best-seller at EBgames.com but the Xbox Live communicator is nowhere to be found on the Xbox best-seller list. Decidedly unscientific and probably means nothing, but I note it nonetheless.)
From the beginning, Microsoft has trumpeted that online-gaming hardware was "built-in" to the Xbox, unlike the PS2. Sony's detractors have endlessly pointed out that a PS2 owner must buy a network adapter, which doesn't bode well for Sony's online service when so many console owners don't even buy a second controller.
Except . . . Microsoft seems to have missed its own point. This "communicator" retails for $50 -- $10 more than Sony's adapter -- and is scheduled to street more than two months after Sony's online solution. Plus, the Xbox doesn't support narrowband connections. Once again, Microsoft seems to be aiming its revolver squarely at its foot.
Yes, I know one doesn't need the communicator to play online, if they're willing to forgo voice communication and pay the $10 per month or so. But Microsoft has trumpeted voice-com as integral to the XBox gaming experience, so it's likely that many people will feel obligated to shell out the dough IF they want to go online.
Also, I expect Microsoft to put a huge push behind the communicator, to the point where it could lead to consumer confusion. Many people might erroneously believe that the Communicator is necessary to go online. What's worse, many people with narrowband connections might buy the Communicator thinking it will allow them to go online, only to discover otherwise later.
So, as you can see, I'm now having some doubts about the viability of Microsoft's marketing plan behind Xbox Live. That's not to say I want it to fail -- my Xbox will be online within minutes of my Communicator's delivery. I just wonder how many other people will be. . .
(I note that Sony's PS2 network adapter is a best-seller at EBgames.com but the Xbox Live communicator is nowhere to be found on the Xbox best-seller list. Decidedly unscientific and probably means nothing, but I note it nonetheless.)