Separate names with a comma.
Discussion in 'Gaming' started by Peter Kim, May 28, 2003.
Action packed video games sharpen the mind/CNN article
Wow. I wanted to go to Rochester for college, this just makes it look cooler.
I can definitely see this as being true. You should see me in Time Crisis 2. A lot of games can increase eye-hand coordination, as well.
A lot of kids I know who are in Honors or AP level classes at school play videogames frequently. Meanwhile, most of the kids in the lower level classes don't. Think about it.
Not to mention the deductive reasoning certain games require(like Zelda; excellent choice, Peter). People don't give video games nearly the credit they deserve when it comes to intellectual stimulation.
I used that point in a debate I had in school when I was in grade 8. My teacher liked it. But he was a gamer, so his decision on my view was a little bit biased.
i agree with the hand-eye coordination comment as well
now the fact i lack depth perception may be a downside of playing too many videogames tho...heh
One thing I thought I should add to my earlier point: has anyone noticed games getting simpler? Less guesswork, fewer mysteries to solve, less adventuring to do? With more recent games it seems you're almost provided with an in-game walkthrough. Sure, they may not give you strategies and such, but they do tell you what you need to do and when. Zelda is a good example. Compare the original or its sequel(NES) to Ocarina Of Time: the difference is obvious.
With current games, it seems you have the main adventure and a number of side quests, with a guide to show you how to proceed on the main adventure, allowing players to just run through the game. Is it just me, or was part of the fun of older games stumbling upon the side quests while you were looking for the next step in the main adventure?
Are attention spans really getting that short?
Andy I think part of that is a product of 3d environments, compare an onld side scroller to a 3d game, if you hit a dead end in a side scroller you looked till you found a way to move on, in a 3d game you may actually have found a dead end....
just one example of why some games are being made "easier"
What I'm saying is that part of the game used to be running into dead ends and having to backtrack because there's something you might've missed along the way(or you simply took the wrong path; came at the wrong time; etc). You don't have to think or explore much anymore; you're simply told or shown.
The same principles apply to 2D and 3D games, except that 3D gives you more options. In-game maps for 3D environments are almost essential, but that doesn't mean you have to have little dots on that map telling the player where to go next. In the past, in addition to requiring some thought, you also had to remember details. You'd get hints and clues, not directions. I miss that.
Well it usually makes more sense that someone in a game says "you must destroy the baddies in temple bumblefudge" than just a simple "save the village!" How can you be a hero if you don't know your goal? Granted, it makes the game easier, but to me it makes more sense.
In Ocarina of Time, you are pretty much told where to go, but you're not told EVERYTHING. They say "finish the Gerudo training" but don't say why. They hint at how to get the Fire arrows but don't flat out say it.
What was wrong with the old oat-bran?