Joshua Clinard
Screenwriter
I am sorry this got posted again, please discard.
Paramount up to this point has been supplying BOTH iTunes and UV codes, at least they have with all the titles I have purchased, so kudos to them. Universal has been doing it with most of their titles. I would ask that there be no debate about UV in this thread. It exists for the purpose of me noting what HTF members think is good and bad so I can pass it on. I'd rather not wade through a debate to get that data. If you want to discuss the pros and cons among yourselves, please feel free to use this thread or start a new one: http://www.hometheaterforum.com/t/320389/ultraviolet-keeps-moving-forward-have-you-used-it-yetOriginally Posted by Patrick Mason /t/320930/ultraviolet-what-do-you-like-and-not-like-about-it#post_3930551
The Flixster app available for iOS devices allows SD copies only and the app doesn't work with all studio content (such as Paramount). As far as I know, that means I can't access Paramount digital copies on any of my portable devices, which makes them pretty darn close to useless. And Flixster is so far not available on my TV through my Internet connected TV, Blu-ray players, PS3, XBox 360, Roku or Apple TV. I mean, nothing?
http://uvdemystified.com/uvfaq.htmlUV could be like the old DIVX. You could said:You can make copies that work on a variety of devices. You can stream for at least a year for free. You might be able to download and stream for free until you die, or you might have to pay after year or two or three. We don't know today what one year or five years or one decade will bring. Assuming UltraViolet succeeds, it will continue to work on hundreds of millions of devices for decades, and unlike VHS and DVD and BD it won't get out of date because of advances in technology.
There you have it: UltraViolet is clearly a nefarious plan hatched by dinosaur-brain Hollywood execs to restrict the use of your legally bought digital purchases.
Originally Posted by Sam Posten /t/320930/ultraviolet-what-do-you-like-and-not-like-about-it/30#post_3934604
Cmon Tower you are jut trying to be hard headed here.
If you BUY something you enjoy the right of first sale and can resell it, destroy it, disassemble it, do with it as you see fit within the boundaries of the law and good taste.
Anything else is a limited license to use.
Bottom line is if you can't sell it without asking someone else's permission, you didn't buy it.
http://blog.010techpros.com/2008/04/28/microsoft-kills-playsforsure-screws-over-loyal-customersTowergrove said:In the history of home media or home video I dont recall any studio forcing themselves into someones home to remove their legally purchased media do you? Once you make the purchase its yours.
Yet there is always a work around...MattAlbie60 said:http://blog.010techpros.com/2008/04/28/microsoft-kills-playsforsure-screws-over-loyal-customers
So unless you just bought the last media server you'll ever own, and your equipment never ever breaks or gets upgraded, there is always the possibility that "the next big thing" will kill this for you.
And it's not even like the company behind that one was small potatoes. It was Microsoft
If Ultraviolet starts out popular enough, great. Just hope and pray that the money coming in for the studios is always more than the cost of maintaining the service, because the second it's not they'll dump it without a thought.
I'm not saying UV is foolproof or futureproof (neither is Optical). The ownership and rental business will continue to coexist and that is a good thing for the consumer.Or you could just use any number of audio capture programs to re-record the tracks as DRM-free MP3s and then just trash the PlaysForSure like Microsoft has decided to do.
Just as Apple's fair play does.Every UltraViolet player has a DRM client in it. When the player is joined to an UltraViolet account, the DRM client gets a domain ID corresponding to the account. The Coordinator keeps track of all the players and their DRM clients and domain IDs, joining them into a metadomain for each account. When a player attempts to play an UltraViolet file it first checks to see if there's a DRM license in the file corresponding to the DRM client, and the DRM client checks to see if the DRM license matches its domain ID. If so, the file plays.
If there's no matching DRM license then the player uses information in the file to request a DRM license from the DRM license server at the DSP providing license services for the Retailer that sold the file. The DSP checks the accounts digital library to see if it has rights to the file. If so, it sends a DRM license to the player, which can then play the file. The player stores the DRM license in the file for future use.
If the DRM license doesn't match the player's domain (e.g., the file was copied from a player in one account to a player in a different account) or there is no DRM license or license acquisition info (e.g., it's a superdistributed file, see 1.10.2), then the player may give the user an option to buy rights to the file. Once the right has been added to the account's digital library then then a DRM license can be acquired and the file will play.
This approach allows files to be freely copied from player to player and for players to be joined to an account at any time. As long as the account "owns" the content there will either be a matching DRM license in the file or the player will be able to request a license.
All of this happens invisibly and very quickly behind the scenes, apart from the case where a user doesn't own the content and is prompted to buy it.