The steam model proves the folly of that tho and that there is a vastly greater market for this content past its day one sales. If you can linearly reduce the price of a digital product after launch you can increase your sales exponentially, and ALL of that money goes to the devs (minus the platform cut) vice the vast majority going into the vampire's pocket, regardless of what Aaron believes. Devs have consistently stated that pawn shop style used sales are the enemy. I can't post the link from here but Google Blezinsky's "AAA and used cannot continue to co-exist".Russell G said:The flip side to this though is it's money the developers weren't going to see anyway. The developers got there money when it was purchased the first time. People buying the used game are the people who might not of been as committed to the game as to want to drop the $59. I'd also argue that there a lot of people buying used games are also the collector types buying lots of new games, similar to the torrenting movie/music stuff that the industry doesn't want people to know about.