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  1. Morgan Jolley

    "Big" Sega Game Update for 2003

    The way I see it, developers should wait to see how a game does before porting it (unless it's an ultra popular series like Mortal Kombat that wants a broad appeal). If a game sells really well (like FF games on PS2) then there's no need to port them because they'd be spending money to reprogram...
  2. Morgan Jolley

    "Big" Sega Game Update for 2003

    The best strategy is limited exclusivity. For example, some games are exclusive to the X-Box for 6 months then can be ported to other consoles. This means the X-Box, where a game might have the strongest market, can generate sales and get people talking about it, then 6 months later people who...
  3. Morgan Jolley

    "Big" Sega Game Update for 2003

    JamesH- They're doing it with Wreckless (making it for X-Box, then porting) so why can't Sega, arguably the biggest 3rd party developer out there, do the same with their games? Sure, the game degrades in quality a bit, but it busts the market for a game open to just about everybody.
  4. Morgan Jolley

    "Big" Sega Game Update for 2003

    I read at Gamers.com that Sega is going to graphically update some games (like a few already mentioned) and totally remake others (I think Golden Axe was the one they mentioned).
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