On lossless audio: Some years back, I looked at an OpenGL tutorial which recommended not using JPEGs for textures. The reasoning seemed to be that JPEGs which looked fine when viewed head on using a color corrected monitor would have obvious flaws when viewed obliquely, under different...
There's an psychological effect known as the uncanny valley: the more "photorealistic" the simulation, the more onlookers become aware that it's just a simulation. Perhaps gamers compensate for this, unconsciously training their eyes to appreciate grain free "perfect" images, devoid of the...
Is it possible that the majority of people complaining about grain just have miscalibrated sets? Haven't seen 300, but a brief glance at the HD Trailers makes me wonder why people are so anti-grain.
which is unfortunate, since I've read that Kubrick's cinematographic style in Eyes Wide Shut was unusual--natural lighting, for one. Would be nice to go back to an accurate rendition of the original film and study it.
Realistic skin tones are very difficult to render with CGI. The face should be a good reference point for any reviewer-- detail, color balance, a bit of luminosity. It's often what the DP focuses on when determining lighting, film stock, etc. But a diet of video-games and animated film may...
A shame, really, since the merits of Super35 and 'scope could be debated if only the discs were faithful to what was originally shot. The clean look of digital films is as much a style as the gritty look of say, "Dog Day Afternoon." All I ask is that the film look like it was clean/well...
Recalling some lectures n signal theory, noise is random, and therefore, resistant to compression. In the early days of DVD, it was a choice between running Noise reduction, and ending up with far more visible artifacts, such as blocky video. Running noise reduction results in a blurry image, so...