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  1. Scott L

    Halo: PC Version - views and comments

    Ok so it went from pitying to equality. I'll take that. :)
  2. Scott L

    Halo: PC Version - views and comments

    Max simply pointing out that DD isn't any better than EAX. You said you "pitied" those Soundblaster people who didn't have Dolby Digital for games, which didn't make sense to me. The Soundblaster people have better hardware and can get better sound, both in games (up to 7.1 if their setup...
  3. Scott L

    Halo: PC Version - views and comments

    John, you put what I was thiking into words perfectly. :) DD isn't a magical codec that will transform audio into a realistic gaming experience. That is the hardware's job with the use of EAX, Soundstorm, Circle Surround, etc.. Getting audio from the analog outs would be the purest form imo...
  4. Scott L

    Halo: PC Version - views and comments

    Yea DD goes to 48kHz but doesn't most all PC audio operate on the same frequency? Only thing that's still 44.1 is music. Please correct me if I'm wrong. Also with analog output you get nifty features like HD audio. I'd like to do a DD vs analog comparison of videogames like Halo myself.
  5. Scott L

    Halo: PC Version - views and comments

    Well the Audigy 2 can pass through DD5.1 but it can't encode it on the fly like the nforce2 chipsets can. Even still there should be no big difference since the mix the nForce2 is getting is from the same source. Creative Labs uses EAX and nVidia uses Soundstorm. It just comes down to which...
  6. Scott L

    Halo: PC Version - views and comments

    I'm still tiffed about no co-op play!!! It would have been so easy for them to put that in there. :thumbsdown:
  7. Scott L

    Halo: PC Version - views and comments

    Will this game work with those force feedback mice? It might be worth it to buy one of those for this game.
  8. Scott L

    Halo: PC Version - views and comments

    With -use11 do you guys notice any decrease in quality?
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