I liked the ending because it was such a shocking and sort of downer ending, which is uncommon. It's also brutal and represents the world the characters live in and how it has changed their humanity.
I believe Naughty Dog is developing a sequel but it might not necessarily be a direct...
In some games, the challenge and frequency of combat sections works against the experience. Uncharted 3 and Bioshock Infinite are two prime examples of that. But in The Last of Us, I think it worked well (most of the time) because the tactics that you would start to use (primarily, stealthily...
Aaron - I think there's a fair compromise between "hard takes too long" and "easy is too quick." I mean, yeah, Hard mode requires more effort and time, but there's a reason people read novels and not just cliff notes. If you want the really quick version, just go to a Let's Play video of the...
Playing on Hard makes the game "feel" like what the world looks like. You actually struggle to finish the game just like how the characters are constantly struggling to survive. I get that there's a good reason for suggesting you play it on Hard, but frankly I played it on normal.
I've often thought about how the biggest issue with modern gaming is the barrier for entry. Nintendo had a great idea with the Wii because just about anyone could play it (and just about everyone did). They then figured out that the only people who would keep buying Wii games were absolutely...
I prefer physical media because it will still work well after the servers that host the games go down. Look at what is happening with some PS3 games' DLC. You can't even buy a chunk of Rock Band's songs anymore, but the track packs are available for like a buck each.
That's actually not quite how it worked. I believe you needed to use a one-time use code (like an online pass) in order to get the PS4 upgraded version.