LG unveils OLED TVs with NVIDIA G-SYNC gaming support

Gamers on the forum might be pleased to hear that LG is adding support for NVIDIA G-SYNC Compatibility to its 2019 OLED TVs (model 65/55E9 and model 77/65/55C9), to improve the home gaming experience without the unwanted side effects of flickering, tearing or stuttering.

LG has already earned something of a reputation for optimized gaming with its existing OLED TVs, but NVIDIA G-SYNC Compatibility promises to guarantee more immersive involvement on 55 – 77-inch screen sizes. The self-emissive OLED tech enables individual pixel control and precision, while the TVs can deliver fast response times with 120Hz refresh rates (6 milliseconds range input lag for 1440p content at 120HZ and 13 milliseconds range for 4K content at 60Hz). Minimum input lag, meanwhile, is rated at less than one frame.

 

The most recent OLED models also support HDR10 and Dolby Vision (at up to 120 frames per second for 1080p content) with HDMI 2.1 for auto low latency mode, eARC and variable refresh rate. Audio support on the 2019 models includes Dolby Atmos and TrueHD, so content can be enjoyed as intended by the developers.

“We are excited to bring G-SYNC Compatible support to LG’s 2019 OLED TVs and HDMI Variable Refresh Rate support to our GeForce RTX 20-Series GPUs,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “Gamers will be blown away by the responsiveness and the lifelike visuals on these TVs when playing the latest PC games featuring real-time ray-tracing powered by GeForce.”

The new NVIDIA G-SYNC Compatible support will be available via a firmware upgrade in the coming weeks, and you get more information here.

Published by

Martin Dew

editor

7 Comments

  1. My OLED (C8) is unfortunately a year too "old" to support this update, but I do hope adaptive synchronization is widely adopted… or something like it. I am FAR more interested in the proper handling of frame rate and color information than in the mindless push for more pixels. I'm quite frankly tired of so many high-resolution games that chug along at 25-30 fps. They make pretty screenshots, I guess?

    This kind of adaptive synchronization does introduce some latency, but my understanding is it's a much smaller latency window than traditional vsync methods. For most games, I'd much rather have a little latency than screen tearing and stuttering.

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