Chris Beveridge
Second Unit
- Joined
- Jul 3, 1998
- Messages
- 349
Having looked over a good portion of the current releases from the initial line-up of Xbox games, I'm starting to wonder if the people making up the packaging really know how to market their materials.
On no game yet have I seen it list DD 5.1 as a spec. You get the DD logo, but that's it. Fusion Frenzy is not 5.1, but Halo is. Why isn't that being pushed? Or at least listed? It's definitely a selling point for me.
Reviews in magazines are also currently pretty bad about this. Barely a mention of the 5.1 for Halo, every review I've seen of Silent Hill 2 doesn't even mention it beyond "cool sound" and supposedly SSX Tricky has DTS on it as well.
Granted, 5.1 is relatively new for the gaming market and not everyone is going to have it. I'd expect more of the professional game reviewers to be properly set up, but I'd also expect that the packaging would reflect obvious selling points for the (older?) gaming audience that these kinds of games attract.
Or am I alone in this?
On no game yet have I seen it list DD 5.1 as a spec. You get the DD logo, but that's it. Fusion Frenzy is not 5.1, but Halo is. Why isn't that being pushed? Or at least listed? It's definitely a selling point for me.
Reviews in magazines are also currently pretty bad about this. Barely a mention of the 5.1 for Halo, every review I've seen of Silent Hill 2 doesn't even mention it beyond "cool sound" and supposedly SSX Tricky has DTS on it as well.
Granted, 5.1 is relatively new for the gaming market and not everyone is going to have it. I'd expect more of the professional game reviewers to be properly set up, but I'd also expect that the packaging would reflect obvious selling points for the (older?) gaming audience that these kinds of games attract.
Or am I alone in this?