Andy Sheets
Senior HTF Member
- Joined
- Aug 6, 2000
- Messages
- 2,377
As for PC games being better than console games (or what elements are better), I don't think that non-linearity is a good thing. If you make a game, you are supposed to be telling a story.
Interesting point of view. Personally, I've always felt that if you're making a game you should be making a game. "Interactive movies" are nice but I rarely feel compelled to experience them after completion and the storytelling skills of most game developers are very crude (both console and PC). I feel I get more value and stimulation for my money when I can go back to a game constantly and experience something new. Sports games and classic style arcade or puzzle games do this a lot - it's no surprise to me that the only N64 game I still play is WWF No Mercy and the only game my roommate ever plays is Madden. So as far as more general adventure gaming is concerned, creating a world that is immersive and not so nailed down to specific actions at specific times is much more appealing to me. The main reason I'm more interested in the Xbox so far is this Project Ego I keep reading about, which sounds fascinating to me, really on my wavelength as far as creating an RPG (and I've liked Peter Molyneaux's work ever since Populous). That and a few other games make the Xbox look more aesthetically appealing to me, versus the other systems which, while I'm not ruling them out, seem to be oriented toward the Same Old Thing.