Here's what I've been thinking. Supposedly, if a game is great on the PS2, it should at least be that great on the GC (with better graphics, and probably a bit more compressed sound), and simply blow everything out of the water on the Xbox. It's no personal preference or anything, just the facts regarding their processing power. So, how come some ports actually come out worse than the originals? I am thinking about the rally game from Ubisoft (I can't remember the name right now), but many people consider the PS2 version the best. Spyhunter for GameCube is a terrible game, while the PS2 version is OK as the Xbox version is. Spider-man for GC and PS2 are similar, while the Xbox version is clearly superior. The Clone Wars in GC has the choppiest frame rate I've ever seen on the system, while the Xbox game seems to run fine. Why? Is this a function of market share? Since the Gamecube isn't doing so great, while the Xbox is slowly catching up, are developers simply ignoring Nintendo's little machine to focus more on what is being sold? This, quite frankly, sucks. Since my GC has found its niche in multiplayer gaming (SMB, SMB II, SSM, Beach Spikers, NHL Hockey, Mario Party) I really think in the near future, I'll have to buy an Xbox if I want to get the best (or at least, decent) version of the game. Good thing is, Nintendo exclusives usually are great games.