for me, games like Ghost Recon and RS3 shine when you can get online and play WITH your buddies, not against them. don't get me wrong - there's nothing like a good 8+ player deathmatch to get your heart pumping occasionally... but it gets old pretty fast. when my friends and i get together online for FPS's it's usually for co-op. 'Defend' on GR is a great way to play. so why do so few games have co-op as an option? i realize it may be a band-width hog, but you can always lower the number of players (even max 2 or 3 would be okay) and lower the number of enemies. GR still has 45+ bad guys. RS3 runs smoothly. yet Splinter Cell 2 doesn't have co-op and apparently the upcoming SW: Republic Commando won't have it. i'm not so sure about the upcoming GR2. is it a programing limitation? graphics-executing limitation? bandwidth limitation?