Larry Talbot
Second Unit
- Joined
- Jun 8, 2003
- Messages
- 388
It never fails. I'll see a hands on preview for a game I'm interested in - in this case, Voodoo Vince, for the Xbox - and after reading the preview I don't have ANY better sense of what the game actually looks like or plays like than I did BEFORE I read the preview.
What is the point of writing about a hands on experience if you don't convey ANYTHING that couldn't be conveyed in a generic HANDS OFF PR piece about a rolling demo for the game?
If I wrote one of these previews, I would make an effort to describe the actual experience of playing the game, rather than just mumbling the requisite preview buzzwords.
Here's an example of what I'm talking about:
"Graphically, Voodoo Vince looked quite good. The frame rate was consistently smooth throughout the handful of levels we saw, and the lighting, bump mapping, and particle effects on display were consistent with the graphical quality we've come to expect from original Xbox titles."
"lighting, bump mapping, particle effects, bla bla bla." What does this tell me about how the game looks? Nothing. It is a generic description that could fit MANY Xbox games. The only actual information provided is the fact that the frame rate seems steady (but at what rate? 60fps? 30fps? Who knows?)
Almost half of the preview is just a regurgitation of the game's "story" (often the least interesting part of the game - particularly with a platformer - and a part that is repeated endlessly in hands off previews.)
If there is anything about what it feels like to actually experience the game in this piece, how it controls, etc, I missed it entirely.
http://www.gamespot.com/xbox/action/...w_6072018.html
What is the point of writing about a hands on experience if you don't convey ANYTHING that couldn't be conveyed in a generic HANDS OFF PR piece about a rolling demo for the game?
If I wrote one of these previews, I would make an effort to describe the actual experience of playing the game, rather than just mumbling the requisite preview buzzwords.
Here's an example of what I'm talking about:
"Graphically, Voodoo Vince looked quite good. The frame rate was consistently smooth throughout the handful of levels we saw, and the lighting, bump mapping, and particle effects on display were consistent with the graphical quality we've come to expect from original Xbox titles."
"lighting, bump mapping, particle effects, bla bla bla." What does this tell me about how the game looks? Nothing. It is a generic description that could fit MANY Xbox games. The only actual information provided is the fact that the frame rate seems steady (but at what rate? 60fps? 30fps? Who knows?)
Almost half of the preview is just a regurgitation of the game's "story" (often the least interesting part of the game - particularly with a platformer - and a part that is repeated endlessly in hands off previews.)
If there is anything about what it feels like to actually experience the game in this piece, how it controls, etc, I missed it entirely.
http://www.gamespot.com/xbox/action/...w_6072018.html