StuartK
Grip
- Joined
- Feb 21, 2002
- Messages
- 24
Been reading this forum quite a bit lately and it seems to me that the number one complaint that seems to pop up for just about every game is the camera system.
From Mario Sunshine to Spiderman to Splinter Cell, the camera always seems to be the game's Achilles heel.
Seems this would be a big issue with programmers given that they receive a lot of bad marks for it.
So, are there any 3-D perpective games, for console or computer, that should be looked at as a role model for programmers in style of camera movement and control?
Just curious.
-Stuart
From Mario Sunshine to Spiderman to Splinter Cell, the camera always seems to be the game's Achilles heel.
Seems this would be a big issue with programmers given that they receive a lot of bad marks for it.
So, are there any 3-D perpective games, for console or computer, that should be looked at as a role model for programmers in style of camera movement and control?
Just curious.
-Stuart