1. We suffered a brief outage this morning when our host noticed that HTF needed to be moved to a different server due to a hardware failure. That work is now complete. Please post in the feedback area if you have any issues.
    Dismiss Notice

Which games should be looked at as camera control role models?

Discussion in 'Archived Threads 2001-2004' started by StuartK, Nov 1, 2002.

  1. StuartK

    StuartK Extra

    Joined:
    Feb 21, 2002
    Messages:
    22
    Likes Received:
    0
    Been reading this forum quite a bit lately and it seems to me that the number one complaint that seems to pop up for just about every game is the camera system.

    From Mario Sunshine to Spiderman to Splinter Cell, the camera always seems to be the game's Achilles heel.

    Seems this would be a big issue with programmers given that they receive a lot of bad marks for it.

    So, are there any 3-D perpective games, for console or computer, that should be looked at as a role model for programmers in style of camera movement and control?


    Just curious.

    -Stuart
     
  2. BrianB

    BrianB Producer

    Joined:
    Apr 29, 2000
    Messages:
    5,205
    Likes Received:
    1
    Heh, I've been wrestling with a similiar issue recently.

    Mario64.
    Banjo Kazooie.
    Ico.

    Personally, I like Buffy's camera, but it's frequently used as an example of a bad camera.

    Broad sweeping generalisation: it's not always the camera that's at fault, frequently it's terrible room design that no automated camera could adequately keep up with.
     
  3. EdR

    EdR Second Unit

    Joined:
    Oct 29, 2002
    Messages:
    432
    Likes Received:
    0
    Jak and Daxter!

    Also, for a sports game, the camera work in Beach Spikers is remarkable. It's disorienting at first, but you soon come to realize just how well it's done.
     
  4. Dave Falasco

    Dave Falasco Screenwriter

    Joined:
    Oct 2, 2000
    Messages:
    1,185
    Likes Received:
    0
    I like the camera system in Outlaw Golf. It offers the most control of any videogame camera I've ever used, which makes lining up those snarky 30-foot putts just a touch easier...

    [edit]Oh, I just realized that may not fit your criteria for 3-D action games...sorry about that...
     
  5. Dan B

    Dan B Screenwriter

    Joined:
    Sep 17, 1999
    Messages:
    1,389
    Likes Received:
    0
    I'll second Banjo-Kazooie. Both the automagic camera movement and the manual user-control of the camera are very well done.
     
  6. Romier S

    Romier S Producer

    Joined:
    Sep 2, 1999
    Messages:
    3,526
    Likes Received:
    0
    One that hasn't been mentioned yet, Toejam and Earl 3. The camera never places you in a position where you don't have a good view of the action. Any buildings or trees automatically fade out when your character ends up behind them. Very good camera.
     
  7. BrianB

    BrianB Producer

    Joined:
    Apr 29, 2000
    Messages:
    5,205
    Likes Received:
    1
    Of course, in TJE3, certainly in the levels I've seen, it doesn't exactly have much to do, does it?
     
  8. Romier S

    Romier S Producer

    Joined:
    Sep 2, 1999
    Messages:
    3,526
    Likes Received:
    0
     
  9. BrianB

    BrianB Producer

    Joined:
    Apr 29, 2000
    Messages:
    5,205
    Likes Received:
    1
    Like I said, Romier, in the levels I've seen (from the demo & from it being played here), the terrain is largely "flat" & outdoors - it's not your typical 3D action or platformer, is it?

    That you mention YOU have to adjust it frequently kinda blows it as being a good example, surely?
     
  10. Jay_Sharp

    Jay_Sharp Stunt Coordinator

    Joined:
    Nov 25, 2001
    Messages:
    64
    Likes Received:
    0
    Syphon Filter series has a great 3rd person camera.
     
  11. Romier S

    Romier S Producer

    Joined:
    Sep 2, 1999
    Messages:
    3,526
    Likes Received:
    0
     
  12. Dave F

    Dave F Cinematographer

    Joined:
    May 15, 1999
    Messages:
    2,885
    Likes Received:
    2
    Tough question, since the best cameras are the ones you don't notice. I do think they have gotten worse in the past year though.
    I'd disagree about the Beach Spikers camera though. The main problem is that when you hit the ball to the other side & the camera switches to the other team, your character is off camera. Exacerbating the problem is that the game momentarily freezes you character so she can't move.
    The Tony Hawk series has excellent camera usage, as does Halo. On the PC side, FAKK2 was excellent. It's tough to remember any third person PC games though.
    For what it's worth, in a 3rd person game, I think a good camera should allow the user to take control. Sometimes I just like to look at dumb crap in the game. [​IMG]
    -Dave
     
  13. Romier S

    Romier S Producer

    Joined:
    Sep 2, 1999
    Messages:
    3,526
    Likes Received:
    0
     

Share This Page