Open your mind, Neo. I mentioned Dominion. It's a card game (no 'board' involved.) But if you like 'board games', particularly those with a strategy bent (vice verbal, trivia, or artistic intelligence) it's a great gameI don't consider A2A a board game. If you are into that tho, try Cards Against Humanity.
I played CAH for the first time a couple months ago with some co-workers. Don't play that game unless you're totally comfortable with the people you're playing with. It was freaking hilarious and a fantastic game to "just play" with food and drinks. I hadn't laughed that hard in a looooong time.Sam Posten said:I don't consider A2A a board game. If you are into that tho, try Cards Against Humanity.
Dave,Yeah, I probably shouldn't have included Milles Bornes since it isn't a board game. By the way, I also love Clue.DaveF said:Open your mind, Neo. I mentioned Dominion. It's a card game (no 'board' involved.) But if you like 'board games', particularly those with a strategy bent (vice verbal, trivia, or artistic intelligence) it's a great game
Aaron,I often will say something like "31" -- and then not remember the way I envisioned the paths in my mind when I said the number! Not good.Aaron Silverman said:Scott, I got so good at Ricochet Robots that nobody would play it with me anymore. I believe there's a new edition either on the way or recently released.
Play Settlers of CatanWalter C said:I used to love playing Chess and Monopoly. But will never play Monopoly ever again, since an argument always erupts over house rules. Same reason why I don't play Uno anymore.
It has been a long time since I played an actual person in chess.
But part of the reason we don't play much Risk and Monopoly as adults is that those are actually poorly designed games, at least in the German sense. Derk Solko, a garrulous former Wall Streeter who cofounded the Web site BoardGameGeek.com in 2000 after discovering Settlers, explains it this way: "Monopoly has you grinding your opponents into dust. It's a very negative experience. It's all about cackling when your opponent lands on your space and you get to take all their money." Monopoly, in fact, is a classic example of what economists call a zero-sum game. For me to gain $100, you have to lose $100. For me to win, you have to be bankrupt. Gouging and exploiting may be perfect for humiliating your siblings, but they're not so great for relaxing with friends.
Monopoly also fails with many adults because it requires almost no strategy. The only meaningful question in the game is: To buy or not to buy? Most of its interminable three- to four-hour average playing time (length being another maddening trait) is spent waiting for other players to roll the dice, move their pieces, build hotels, and collect rent. Board game enthusiasts disparagingly call this a "roll your dice, move your mice" format.
Unfortunately, Monopoly still dominates. "It's the Microsoft of our world," Solko says. "If I could wave a magic wand and replace all the copies of Monopoly out there with Settlers, I truly think the world would be a better place."
German-style games, on the other hand, avoid direct conflict. Violence in particular is taboo in Germany's gaming culture, a holdover from decades of post-World War II soul-searching. In fact, when Parker Brothers tried to introduce Risk there in 1982, the government threatened to ban it on the grounds that it might encourage imperialist and militaristic impulses in the nation's youth. (The German rules for Risk were hastily rewritten so players could "liberate" their opponents' territories, and censors let it slide.)
Instead of direct conflict, German-style games tend to let players win without having to undercut or destroy their friends. This keeps the game fun, even for those who eventually fall behind. Designed with busy parents in mind, German games also tend to be fast, requiring anywhere from 15 minutes to a little more than an hour to complete. They are balanced, preventing one person from running away with the game while the others painfully play out their eventual defeat. And the best ones stay fresh and interesting game after game.
That is false (as illustrated by good players winning tournaments). Monopoly is a trading and negotiation game. And no way does it take 3-4 hours if you aren't using house rules.Monopoly also fails with many adults because it requires almost no strategy. The only meaningful question in the game is: To buy or not to buy? Most of its interminable three- to four-hour average playing time (length being another maddening trait) is spent waiting for other players to roll the dice, move their pieces, build hotels, and collect rent.
Actually I used these two very examples when I used to teach intro to computers when discussing how computer programs work and things like APIs develop. Everyone knew how all the chess pieces move (a few even understood castling!) But nobody could agree on what happens when you land on free parking and all agreed that the official rule (nothing happens) sucks. Without structured rules chaos exists.Walter C said:I used to love playing Chess and Monopoly. But will never play Monopoly ever again, since an argument always erupts over house rules. Same reason why I don't play Uno anymore.
It has been a long time since I played an actual person in chess.
Unfortunately, no one taught me how to play Monopoly professionally as a kid. And every game for 30 years was tedium as the Wired article described.Aaron Silverman said:That is false (as illustrated by good players winning tournaments). Monopoly is a trading and negotiation game. And no way does it take 3-4 hours if you aren't using house rules.
I still love Settlers (and played some good games this weekend). It's still got a blend of player interactions that few games have. Many current, favorite games (like Stone Age, 7 Wonders, Dominion) don't have the interaction the Settlers motivates among players.Aaron Silverman said:Settlers was great in 1998 but there are so many better games available now.
Some of them include Stackies or Pile-Ons, and the definitions of these terms may differ from person to person. Some people insist that these are the norm of the game, whenever I tell them that they can't put down more than 1 card down per turn. One would even get downright nasty about it. At that point, I just decided, to never play again, which is too bad, because it used to be my favorite game.And a few times, I even played cutthroat Uno, which allows a player to go out of turn, if they are quick enough, to put down a matching card, if I remember correctly.Aaron Silverman said:Walter, what sort of house rules are there in Uno? There doesn't seem to be much room for that!
I learned that variant as "Speed Uno". After a player has played, all players can play the identical card if they get it in before the next normal player goes. It's best played with a bunch of college kidsWalter C said:And a few times, I even played cutthroat Uno, which allows a player to go out of turn, if they are quick enough, to put down a matching card, if I remember correctly.