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what kind of reward do you want after passing a haaaaard part of a game?

Discussion in 'Gaming' started by felix_suwarno, Apr 13, 2003.

  1. felix_suwarno

    felix_suwarno Screenwriter

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    you guys talk, i am listening!

    what do you guys like to have after beating a tough boss or cracking a puzzle?
     
  2. Morgan Jolley

    Morgan Jolley Lead Actor

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    The satisfaction of having done it, being able to move forward in a game, whatever material wealth you gain in the digital world of the game (like a new weapon, money, etc.) and sometimes you get mad for getting nothing.
     
  3. Greg_S_H

    Greg_S_H Executive Producer

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    I like the Zelda model. Halfway through a dungeon, you get some really cool item that will be helpful throughout the game. You typically need it to beat that dungeon's boss. Then, after you beat the boss, you get an extra heart. Perfect.
     
  4. Todd Terwilliger

    Todd Terwilliger Screenwriter

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    I definitely like getting a new toy, new area, or whatever coin of the realm the game deals in. I'm not big on cutscenes unless they really show something, ie. Aeryn's death scene in FF7, etc.
     
  5. Mark Evans

    Mark Evans Supporting Actor

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    The Zelda model is good. Some kind of bonus, items are especially nice. I've always been a sucker for the "scads of experience" model used in RPGs. That worked great in Final Fantasy IV on top of the satisfaction of beating the boss.

    Metroid Prime does this really well too. The satisfaction I got from trouncing those bosses isn't something I've experienced often.

    Or, instead of all that, in the immortal words of Maniac Mansion: "Cash would be nice." [​IMG]
     
  6. JamesH

    JamesH Supporting Actor

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    I like being rewarded with a new, even more brutal level with little to no increase in character ability, forcing an increased mastery of the game.

    Ahh, the trials of Dead to Rights(Xbox) and Gunvalkyrie, if only a worthy successor would come.


    However, in a 2D shooter, I'd like to see some ridiculously powerful weapons. This piddly stuff in Contra:SS, Silpheed, and Ikaruga just doesn't do it for me.
     
  7. Michael Klein

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    I really like the toughest parts of games to be followed by ten minute long unskippable cutscenes, and then another even more difficult part that you can only pass maybe one out of every ten tries. The save point should taunt you from just beyond that second part.

    No, wait a minute. . . actually, just give me a really cool item.
     
  8. Krystian C

    Krystian C Stunt Coordinator

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    Nothing beats a oral gratification from my wife in congratulations from completing a crazy difficult spot, or completing a game.

    And yes I did say wife. [​IMG]
     
  9. Morgan Jolley

    Morgan Jolley Lead Actor

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    Krystian-

    While that's a wonderful thing for you, I think it might be a bit explicit for some members of the forum and I suggest you remove that comment or try to replace it with something more "acceptable."

    I personally don't care what you put, but I think that might break a forum rule or two.
     
  10. Dean Cooper

    Dean Cooper Supporting Actor

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    A save point is always nice [​IMG]
     
  11. Sean Eldridge

    Sean Eldridge Second Unit

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  12. Rob Lutter

    Rob Lutter Producer

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    Krystian,
    [​IMG]



    [​IMG]
     
  13. dave_brogli

    dave_brogli Screenwriter

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    Well usually when I beat are hard part in a game I treat myself to a bowl[​IMG]
     
  14. Rob Lutter

    Rob Lutter Producer

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    ...of cereal, right? [​IMG]
     

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