What is your preferred method of controlling in UNREAL?

Discussion in 'Archived Threads 2001-2004' started by Dave Poehlman, Dec 5, 2002.

  1. Dave Poehlman

    Dave Poehlman Producer

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    I just sat down to play this game the other day (the original.. not the tournement). And I'm terrible at it. I'm an old keyboard controller back from the DOOM days and I used to do pretty well... but UNREAL is a little more complex and a little awkward for me.

    I find the mouse is good for looking around.. but that leaves me with my left hand on the keyboard to move around which I find not easy.

    How are you guys getting around in UNREAL? Joystick? Mouse? Some sort of mind control device?
     
  2. BrianB

    BrianB Producer

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    Mouse + keyboard. Mouse for look, WASD for forward/back/strafe.
     
  3. Joel Mack

    Joel Mack Cinematographer

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  4. Jeremy Anderson

    Jeremy Anderson Screenwriter

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    My friends all think I'm wierd because of the control scheme I use for FPS games. Like you, I was used to the keyboard, meaning I almost always used the ALT key for fire. Moving with my left hand just seemed unnatural to me. So here's what I use for most games:

    Mouse button 1: forward
    Mouse button 2: backward
    A: jump
    Z: strafe left
    X: strafe right
    C: crouch
    ALT: Fire
    Space: secondary fire
    Q: next weapon
    V: use/open

    Give that a try and see how it suits you. It seems wierd at first, but think of the two mouse buttons as gas and brake and it kinda' works.
     
  5. Dave F

    Dave F Cinematographer

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    And jumping is like kicking in the hydraulics! [​IMG]
    -Dave
     
  6. Chris Flynn

    Chris Flynn Second Unit

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    Here's my preferred control setup for UT2K3.

    W - Forward
    S - Backward
    A - Strafe Left
    D - Strafe Right
    Space - Jump

    Mouse Button 1 - Fire
    Mouse Button 3 - Alt. Fire
    Mouse Button 2 - Crouch

    Thats my basic setup for most FPS games.
     
  7. Alex Spindler

    Alex Spindler Producer

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    I use the arrow keys myself. I was never a fan of WASD, and the other keys clustered around the arrows are very easy to differentiate.
     
  8. Graeme Clark

    Graeme Clark Cinematographer

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    I've never liked WASD for movement because it leaves jumping and crouching in a usually awkward position (crouching especially).

    I prefer:

    Mouse 1 - Fire
    Mouse 2 - Forwards
    Mouse 3 (middle) - Backwards

    W - Jump
    A - Strafe Left
    S - Crouch
    D - Strafe Right

    The rest usually depends on the game and what functions are needed most. But usually something like:

    Space - Use or Prone (when applicable)
    Shift - Alt fire
    Ctrl - Walk
    Q - Prev Weapon
    E - Next Weapon
    R - Reload
    C - Drop Weapon
    F - Something useful

    With Mouse inverse on.

    When I was still getting used to using mouse look (Mainly with Duke3D and Quake) I found that using the Mouselook modifier was helpful in making the transition. With that on you can hold and easy to access key when you want the mouse to look up and down. Then when you let go it'll snap back to center. This could help you to make the transition easier.
     
  9. Dave Poehlman

    Dave Poehlman Producer

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    Thanks for the info, guys... I'm gonna print this out and lock myself to the computer for the weekend. Hopefully I'll be adept enough to actually beat the bots set at a zero skill level. :b

    I was just so conditioned by DOOM to move around with my right hand on the arrow keys and fire from my left that, in the heat of battle my brain freezes up and I'm not sure what hand I should be using.
     

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