Morgan Jolley
Senior HTF Member
- Joined
- Oct 16, 2000
- Messages
- 9,712
I honestly think trophies and achievements have kind of made gaming worse in the last generation or so. It's nice to use them as a gauge for "I did every single thing in this game" but it's also annoying to, like Russell said, finish a game and see a small percentage of trophies completed and then be disappointed. Some games use trophies for regular play goals (finish each chapter, beat bosses, finish the game on given difficulties) whereas others use them for special things (do this dumb move here, kill X bad guys with Y weapon, etc.). I enjoy either kind because one is gauging success and progress while the other can be entertaining. But I honestly would be totally fine if games didn't have them at all.
As much as people are hoping Nintendo implements something like this on the Switch, I'd rather see them handled by individual games in simple ways. A menu in the game that lists achievements or progress meters is good enough. If I do something cool or unique, maybe give me a new weapon or hidden treasure instead of just a trophy notification?
As much as people are hoping Nintendo implements something like this on the Switch, I'd rather see them handled by individual games in simple ways. A menu in the game that lists achievements or progress meters is good enough. If I do something cool or unique, maybe give me a new weapon or hidden treasure instead of just a trophy notification?